Listen: We can agree that drawings are cool, right? I mean, they're great. We talk about them pretty much all the time here at ComicsAlliance. But the thing is, drawings have their limitations, and one of the key limitations is that they are not gigantic pieces of actual metal that look like killer robots with buzzsaws. It's just a flaw of the medium.
Fortunately for us, Aurelian George has created pieces of art that are that exact thing! That's not all, either -- in addition to crafting awesome arcade sticks, George has created metal sculptures inspired by Portal, Pac-Man, and Wolverine. Check out a few below!
Each week, ComicsAlliance's Chris Sims and Matt Wilson host the War Rocket Ajax podcast, their online audio venue for interviews with comics creators, reviews of the books of the week, and whatever else they want to talk about. ComicsAlliance is offering clips of the show several days before the full podcast goes up at WarRocketAjax.com on Mondays.
This week, Matt and Chris are talking about some of the big comic releases of the week. They loved Moon Knight #1 by Warren Ellis, Declan Shalvey and Jordie Bellaire and She-Hulk #2 by Charles Soule, Javier Pulido and Muntsa Vicente. Forever Evil #6 by Geoff Johns, David Finch and Richard Friend, not so much.
The CW’s superhero series Arrow re-imagines Green Arrow for a TV audience as a tough, often ruthless vigilante bent on setting things right in his home of Starling City by punishing the wicked. ComicsAlliance’s Matt Wilson will be following along to see how he fares.
This week's flashback-heavy episode features a ship raid, a chokeslam, an art tour, and a lot of loaded dialogue.
Writer Kieron Gillen, artist Jamie McKelvie and colorist/my nemesis Matthew Wilson have a third volume of their hit image series about music, magic and demons series Phonogram coming later this year, but what if you're still trying to make sense of the second volume, The Singles Club?
The comic-book analysts at Atoll Comics have you covered. Their first of three infographics about the series lays out all the details of just which character was in which place as the series progressed.
We make a regular practice at ComicsAlliance of spotlighting particular artists or specific bodies of work, as well as the special qualities of comic book storytelling, but because cartoonists, illustrators and their fans share countless numbers of great pinups, fan art and other illustrations on sites like Flickr, Tumblr, DeviantArt and seemingly infinite art blogs that we’ve created Best Art Ever (This Week), a weekly depository for just some of the pieces of especially compelling artwork that we come across in our regular travels across the Web. Some of it’s new, some of it’s old, some of it’s created by working professionals, some of it’s created by future stars, some of it’s created by talented fans, awnd some of it’s endearingly silly. All of it is awesome.
We've been excited about the amazing Derek Charm taking a shot at writing and drawing The Powerpuff Girls ever since IDW first announced his two-part story, and now, we are on the eve of Monster Day. PPG #7 is out next week, and with it, the City of Townsville comes under attack -- sort of -- by the residents of Monster Island, heckbent on having a good time and probably destroying huge swaths of real estate in the process.
Obviously, the Utonium Triplets are going to have something to say about that, but how do you stop a monster invasion when all they really want is to have a good time? It's pretty exciting, but if you still need more to get pumped about it, check out a preview below!
This week, The Simpsons adds another auspicious guest director to its list of achievements with this latest couch gag by French animator Sylvain Chomet, the Academy Award-winning director of The Triplets of Belleville.
DC Comics may be concluding its New 52 Teen Titans series next month, but the characters live on through DC Collectibles, which will be releasing action figure versions of Wonder Girl, Superboy, Kid Flash and the newly revealed Red Robin. What's more, they've also let loose Arsenal from Red Hood and the Outlaw's wildly unique action feature -- the action figure can spin its ballcap backwards to fully embody the character's Poochie-like idiom.
Q: Why do you think the X-Men didn't find their audience until two decades after they were created? -- @godofthunder851
A: I've got a minor quibble with your timing in this question -- it was more like 12 or 15 years, really -- but you've got an interesting point there. I think most comics readers are well aware of that piece of trivia about how the X-Men were about to get the axe before Giant Size X-Men #1 breathed new life into the franchise and set them on the path of becoming what was probably the single most popular and influential franchise of the '80s and '90s, and that's not really how things usually work. In comics, you tend to either come out of the gate to massive, enduring popularity (like Batman or Spider-Man), come out strong and then fade away for whatever reason (like, sadly, Shazam!), or just sort of flounder in the midcard. It's rare that something sticks around on the edge of being canceled for a solid decade before it finds its footing, and nobody bounced back harder than Marvel's Merry Mutants.
But really, what you're asking here is two separate questions: Why didn't the X-Men take off in 1963, and why did they in 1975? So let's look at the history and see if we can't figure it out.
As a cosplayer who currently resides in a rather cozy secret lair (aka a small apartment in Boston), one of my continuous obstacles is being able to neatly organize all of my clothing, collectibles, and costumes in a confined space, while still maintaining enough space for sewing and prop-building. Ever since I started cosplaying, I've always been envious of the spacious secret headquarters and hideouts of the characters that I was emulating, especially the heroes who had the space to display all of their previous incarnations of their costumes and their entire artillery of weapons and gadgets. Since most of us will probably never be able to own our own Batcave (let alone, Wayne Manor), organization is the best weapon for storing your alter-egos and preventing the chaotic mess of fabric and Worbla in your limited work space.
In an installment of IKEA Singapore's series of "IKEA Bedroom Stories" commercials, Frank (civil servant by day, cosplayer by night) describes his room as an "organized mess" of costumes, craft supplies, and action figures. Like many cosplayers, Frank struggles to keep his limited space tidy and orderly while working on costumes and props, which often results in an inevitable chaos of fabric and scattered costume pieces (an issue that I am all too familiar with during convention season).