You know, people talk a lot about the Assassin's Creed games, but they usually just focus on all the stealth combat, and the stabbing, and the climbing up walls, and the fact that one of them ends with the main character fistfighting Pope Alexander VI in a secret basement in the Vatican that was built to house alien artifacts.

That's all well and good, but they never really get to the really important stuff about the franchise: The fact that it has what may be the single most robust sea shanty engine in the history of video games.

Sadly, no one has done a deep dive into that aspect of Assassin's Creed. Instead, it's always with the stabbing, always with the rooftops. But, I suppose, if that's your thing, then you could do a lot worse than to check out what Ian Edginton and Caspar Wijngaard have to add to the story in Assassin's Creed: Last Descendants - Locus, set during the events of Assassin's Creed: Unity. Check out a preview below!

 

Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Assassin's Creed: Last Descendants - Locus #1
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Here's the official solicitation:

Assassin's Creed Last Descendants - Locus #1

Writer: Ian Edginton
Artist: Caspar Wijngaard
FC - 32pp - $3.99 - On sale: September 21

Written by Ian Edginton (X-Force), Last Descendants - Locus delves into the sordid underworld of Victorian London and the memories of Tommy Greyling as he hunts for the answers to a mystery that could change the world! The four part serial spins out of the Last Descendants novel from Scholastic, and features phenomenal art by rising star Caspar Wijngaard (Limbo), along with a host of comics luminaries on its variant covers.

 

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