After a couple years of focusing on non-comics work -- novels and screenplays -- Dan Abnett is returning to write some of the characters that rocketed him and writing partner Andy Lanning into the comics stratosphere a few years ago, the Guardians of the Galaxy, with the new Guardians 3000 series, which comes out in October.
Before that, though, Abnett has another Guardians-themed project coming out. He co-wrote the new mobile game from Disney Interactive, titled Guardians of the Galaxy: The Universal Weapon, and it's more than just a movie tie-in. He told ArcadeSushi, "What we didn't want to do was create a game that tied so tightly to the movie that they strangled each other. The movie has its own story and the game has its own story."
If our weekly Ask Chris column isn't enough of definitive comic book (and pro wrestling) opinions for you, good news: ComicsAlliance is proud to present Here's The Thing, a series of videos where you can join our own extremely opinionated senior writer, Chris Sims, as he dives into comics history to explain why you're wrong and he's right.
This week, Chris takes a look at one of his favorite characters: Mario, the high-jumping, kart racing, princess-rescuing plumber from Nintendo's enduringly popular Super Mario Bros. games and spinoffs. ! He loves that guy, and odds are pretty good that you do too. But why? And how much of a character does Mario really have?
If you've ready any of writer/artist David Petersen's Mouse Guard comics from Archaia, you may recall a handful of scenes in which the mice play a game called 'Swords And Strongholds.' It sounds a little bit like chess and looks a little bit like the Chinese game Go, but there are cards involved.
As it turns out, Petersen didn't really have any rules in mind for the game when he dreamed it up for the comics, so he asked the creator of Burning Wheel and the Mouse Guard RPG, game maker Luke Crane, to come up with some. He did, Petersen designed a board, and they've gone to Kickstarter to get some funding for a limited run. Just a few days in, it's already funded at $18,000, so if you contribute $30, you're guaranteed a game.
While I was playing the final episode of Telltale Games' first season of its Fables prequel game, The Wolf Among Us, I was struck by just how many genres it cycles through before its conclusion. It's a locked-parlor mystery. Then it's an action movie. There's melodrama in there. One scene is straight-up horror. Then it's a legal drama.
Previous episodes covered even more genre territory, from noir to surreal fiction to police procedural, but it wasn't until this episode that it dawned on me that Telltale was honoring the storytelling style of Fables, which started as a whodunnit and quickly became beyond categorization in its genre-hopping. Fables isn't just a series about storybook characters, it's a story about stories, and Telltale gets that. This final episode, "Cry Wolf," absolutely proved it.
Designs have surfaced for WWE fighting game that, in the greatest tragedy that has ever befallen mankind, was never actually produced. And they are amazing. Check below for designs featuring "Stone Cold" Steve Austin, John Cena, and VINCE MCMAHON'S MECH SUIT. For real.
In its penultimate episode, the Telltale Games Fables prequel series The Wolf Among Us went to some dark, surreal places. Next week, the first-season finale, "Cry Wolf," will be available on Xbox Live, PlayStation Network, iOS and Steam, and, if the trailer is any indication, it seems to promise to snap things back to a violent, seedy reality.
Then again, maybe it doesn't.
(Warning: Minor spoilers for the first four episodes of The Wolf Among Us ahead.)
I was an unabashed fan of the 1989 Batman movie around the time of its release (particularly after it hit VHS), but the years have worn down my appreciation of it, and quite a few aspects of it don't entirely stand up to the scrutiny of a critical lens anymore.
There are a few pieces of media related to the film, however, that I feel just as positively about as I ever have. The Prince soundtrack, for one. And for another, the Sunsoft-developed game for the Nintendo Entertainment System that included a few cutscenes with lines from the movie, and largely ditched its plot otherwise. I took a stroll down memory lane with it, and it still holds up.
Have you ever been playing Rocksteady's Batman: Arkham games and thought "this would be great, but I really wish this character I'm playing as was less like Batman. I wish he'd wear a suit of Iron Man armor and drive around blowing up tanks with a machine gun"? Well, if you have, and to be honest, I cannot actually imagine that is the case, I have some very good news for you.
Yesterday at E3, hot on the heels of a teaser showing off the many, many guns mounted on the Batmobile, Rocksteady released gameplay footage showing off both the new city environment of their upcoming Batman: Arkham Knight, along with the drivable Batmobile tearing around the city and blowing things up. With its guns. The gigantic guns that have been mounted on the Batmobile, the signature car of Batman, a character who fights crime because his parents were shot with a gun. I just wanted to make all of that very clear before we move on.
Fans of great art who also dig Street Fighter, Final Fight, Mega Man, Strider, Resident Evil, Darkstalkers, and othe Capcom video game franchises rejoice: Udon Entertainment, the studio behind much of the comics art revolving around those properties, is set to debut the 600-plus page Udon's Art of Capcom: Complete Edition during this year's Comic-Con International in San Diego.
The volume will collect 10 years of Capcom-related art, along with 75 pages of all-new artwork from games including Capcom Fighting Evolution, Tatsunoko vs Capcom: Ultimate All-Stars, and Super Street Fighter II HD Remix. And here's an important detail: The book will also include box art from various games, sprites, and toy designs.
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