Have you ever been playing Rocksteady's Batman: Arkham games and thought "this would be great, but I really wish this character I'm playing as was less like Batman. I wish he'd wear a suit of Iron Man armor and drive around blowing up tanks with a machine gun"? Well, if you have, and to be honest, I cannot actually imagine that is the case, I have some very good news for you.
Yesterday at E3, hot on the heels of a teaser showing off the many, many guns mounted on the Batmobile, Rocksteady released gameplay footage showing off both the new city environment of their upcoming Batman: Arkham Knight, along with the drivable Batmobile tearing around the city and blowing things up. With its guns. The gigantic guns that have been mounted on the Batmobile, the signature car of Batman, a character who fights crime because his parents were shot with a gun. I just wanted to make all of that very clear before we move on.
Fans of great art who also dig Street Fighter, Final Fight, Mega Man, Strider, Resident Evil, Darkstalkers, and othe Capcom video game franchises rejoice: Udon Entertainment, the studio behind much of the comics art revolving around those properties, is set to debut the 600-plus page Udon's Art of Capcom: Complete Edition during this year's Comic-Con International in San Diego.
The volume will collect 10 years of Capcom-related art, along with 75 pages of all-new artwork from games including Capcom Fighting Evolution, Tatsunoko vs Capcom: Ultimate All-Stars, and Super Street Fighter II HD Remix. And here's an important detail: The book will also include box art from various games, sprites, and toy designs.
Ever since the announcement of the upcoming Batman: Arkham Knight video game, one of the key selling points has been that it's going to feature a Batmobile that you can actually drive around Gotham City. It's pretty cool to see, if only because Batman's car is really the only aspect of the character that the previous three games in the series didn't really make an attempt to recreate, and today we've gotten a sneak preview of the Batmobile's "Battle Mode." It seems that players will be able to use the Batmobile in combat, deploying all the guns and missile launchers on Batman's iconic car.
Yep. All those guns. On Batman's car. You can probably see where I'm going with this.
Here's my main complaint about Telltale Games penultimate episode of its Fables prequel video game, The Wolf Among Us: It starts a little slow.
That kind of seems to be the point, though. This episode, titled "In Sheep's Clothing," adds yet another twist to the noir-ish detective story that's been running through it. There's a psychological horror element to it that plays out with a very slow build, until it explodes into the surreal the very end. There's a sort of David Lynch feel to it. I absolutely loved it.
If you were a kid in the '90s and you wanted to find out more about Mario once you were done with the video games, you pretty much had two choices: Sitting through a half hour of dance instructions from "Captain" Lou Albano, or flipping through the pages of Valiant's Nintendo Comics System/Super Mario Bros. comics, where Mario and Luigi frequently got into bizarre adventures alongside Peach's weird old dad. Needless to say, these comics were never really acknowledged in the video games. Or were they?!
I don't think it's going to surprise anyone if I mention that the LEGO Batman series has produced some of my all-time favorite superhero video games. I mean, I like LEGO and I certainly like Batman, so that's a no-brainer, but the truth of the matter is that they've started off strong and just keep getting better. The second game's expansion into a huge, open LEGO version of Gotham City populated with the heroes of the Justice League was really fantastic, and I've often wondered how they were going to top it. I figured maybe they'd throw in a few visits to other cities and call it a day.
Turns out, I vastly underestimated the developers at TT Games. They, along with Warner Bros. Interactive, have just announced LEGO Batman 3: Beyond Gotham, and this time, IT'S IN SPACE.
Even though they met in the 1994 Mega Man animated series, it's been almost 20 years since Mega Man and his future counterpart Mega Man X crossed paths. Next Wednesday, Capcom's Blue Bombers correct crossover course in Archie Comics's Mega Man #37 by writer Ian Flynn and artists Jamal Peppers, Gary Martin, John Workman and Matt Herms. The new storyline builds on previously released MMX backup stories and gives fans an updated take on why and how Dr. Light's most heroic androids become timecrossed allies with common foes. Lots of common foes. We got a quick look at some line art back in March, but now Archie's ready to reveal some pages in full color. Click past the cut for what Chris Sims refers to as "The Crossover Event of 20XX".
Do you like loving, slow-motion shots of the Batmobile? Do you like the idea of Batman jumping out of a moving Batmobile and gliding through the night sky? Do you like punches and knees to the face?
If you do, then you're probably going to enjoy the heck out of the new trailer for Batman: Arkham Knight, the game that marks Rocksteady Studios' return to the Arkham game franchise after it took a break on Batman: Arkham Origins. Check out the video after the jump for not only all that action, but for glimpses of the Scarecrow, Two-Face, Oracle, and the mysterious and new title character.
Jack Chick'sDark Dungeons is one of my favorite comics of all time. Originally released in 1984 at the height of the "Satanic Panic" surrounding Dungeons & Dragons and its (completely imaginary) link to devil worship, actual real-life magic and human sacrifice, it told the story of a young woman who got trapped in the sordid, wicked world of roleplaying games, a world fraught with suicide, murder and spellcasting. It is hilarious.
But, as is the case with every one of Jack Chick's fundamentalist Christian comics, it is also 100% sincere. And now, as revealed by Wired, there's going to be an equally sincere live-action adaptation from Zombie Orpheus Entertainment, officially becoming ComicsAlliance's most anticipated comic book movie of 2014.
As much as we all love Ash and his Japanese source character Satoshi, there's a certain charm about Pokémon's generic playable trainer, Red. After all, even though he stars in a number of manga including Pokémon Adventures and the recent Pokémon Origins anime, Red is meant to represent you, the player. Take that and shape it in the 3.75" tall Nendoroid chibi style and you've got an action figure that may be among the very best (like no toy ever was).
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