Jack Chick'sDark Dungeons is one of my favorite comics of all time. Originally released in 1984 at the height of the "Satanic Panic" surrounding Dungeons & Dragons and its (completely imaginary) link to devil worship, actual real-life magic and human sacrifice, it told the story of a young woman who got trapped in the sordid, wicked world of roleplaying games, a world fraught with suicide, murder and spellcasting. It is hilarious.
But, as is the case with every one of Jack Chick's fundamentalist Christian comics, it is also 100% sincere. And now, as revealed by Wired, there's going to be an equally sincere live-action adaptation from Zombie Orpheus Entertainment, officially becoming ComicsAlliance's most anticipated comic book movie of 2014.
As much as we all love Ash and his Japanese source character Satoshi, there's a certain charm about Pokémon's generic playable trainer, Red. After all, even though he stars in a number of manga including Pokémon Adventures and the recent Pokémon Origins anime, Red is meant to represent you, the player. Take that and shape it in the 3.75" tall Nendoroid chibi style and you've got an action figure that may be among the very best (like no toy ever was).
The first couple hours of Telltale Games' newest episode of its video game version of The Walking Dead, "In Harm's Way,"feel a little strange. Things move fairly slowly, and most of what the player does is fairly mundane. You do chores, basically. There's high drama, for sure, but a lot of it is happening around the lead character, Clementine, rather than to her.
Then the last act hits, and things go absolutely crazy. The story gets darker and more intense than it ever really has in the series, which is a high hurdle to clear. The shift, along with a few distracting creative decisions, make for what's probably the most uneven chapter in the series so far, but that seems to kind of be the point.
If you don't have kids or aren't something of one yourself, Skylanders is a weird display with toys that you occasionally see in the video game section of Target. For kids, they're a super-popular mix of toys and video games. How popular? Basically the "new" Pokémon. And now it's coming to comics for the first time.
IDW has teamed with Activision to start up a new Skylanders comic written by Ron Marz (Green Lantern) and with art by Mike Bowden (Ame-Comi Girls) and David Baldeon (Nova), with a #0 issue set to hit at San Diego Comic-Con.
Disney Interactive's recent acquisition Playdom is set to roll out a sequel to its successful turn-based Marvel: Avengers Alliance Facebook/mobile game that sticks to some of its core concepts while changing up gameplay. Titled Marvel: Avengers Alliance Tactics, the new game sees players take up the role of a S.H.I.E.L.D. agent yet again to command various Avengers and other Marvel superheroes as they oppose threats from an overlapping alternate dimension. Sounds like a... crisis.
I have devoted a pretty significant portion of my life to rescuing Princess Peach of the Mushroom Kingdom, and, as I have noted so many times before, I grew up a Street Fighter partisan, with Sakura being one of my all-time favorite characters. As a result, I am immediately and automatically down for anything that combines those two characters, no questions asked. It's my weak point, like if I was a bad guy from House of the Dead with a glowing red crack in my armor.
But as a result, I am the exact target audience for the art of Jorge Vargas, who is doing exactly what the Internet loves the most. In a series of pretty fantastic art pieces, he's mashing up video game characters like Peach, Sakura, Pikachu, Kirby, and Mega Man's dog Rush. Check 'em out below!
This summer, DC's line of animated DTV movies is gearing up for Batman: Assault on Arkham, an original movie set in the world of the Arkham video games that follows up Blackgate's introduction of the Suicide Squad by sending them on a mission to kill the Riddler in Arkham Asyulm before he can bring down Amanda Waller's carefully constructed team. Set two years before Arkham Origins, Assault is a prequel to that game, but also a direct sequel to the prequel games, making it a pre-sequel, or possibly a se-prequel, or maybe a demiquel, or... look, it fills in a gap in the timeline, okay?
What matters right now is that DC Entertainment has released a behind-the-scenes look at the movie, featuring producer James Tucker (recently of Batman: The Brave and the Bold) along with screenwriter Heath Corson, co-director Jay Oliva, and of course, voice director Andrea Romano, along with some pretty cool animatics.
I'm not gonna lie, folks: Street Fighter II has been a very influential force in my life. And not just in my love of media where people shoot fireballs out of their hands and kick people in the face so fast that their feet become a lightning-fast blur of pain. I mean that it has affected the way I actually see the world. Much like I thought New York City was basically The Warriors before I went there and saw it for myself (there are fewer Baseball Furies than I expected), I have this picture of foreign lands in my mind that is entirely based around the potential for, say, green rain forest monsters who can shoot electricity out of their skin.
As a result, I am the exact target market for Fernando Reza and his series of travel posters inspired by gaming's greatest world warriors. They're absolutely beautiful, with subtle nods to the background of the games done as classic enticements for the jet set crowd, and they are awesome. Check 'em out below!
While the first entry of the second season of Telltale's The Walking Dead video game series took some getting used to, by the second installment it seemed like the game had grown better than ever. If new screens from the upcoming Episode 3: In Harm's Way are any indication, the trend is showing no signs of slowing down.
If I had any artistic talent at all, there's a pretty good chance that I would do nothing all day but draw pictures of Bulbasaur and Snorlax and their best friend Chris Sims -- who teaches them as much as they teach him. It's basically my dream life, but given my inability to draw anything more complex than, say, Voltorb, I've long since given up on it.
But now, Nintendo is trying to rekindle my dreams -- or at least, they would be if I was in Japan -- with the new Pokémon Art Academy. Set to be released on June 19 in Japan, Art Academy is designed to give players step by step instructions on how to draw your favorite Pokémon, including what appears to be the single greatest portrait of Charizard ever.
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