Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event.
Previously in “Worlds Unite,” Sonic, Mega Man and their friends had followed Sigma's forces to a whole lot of new universes to track down the Unity Engines before they could be activated. For the last two issues, that's pretty much been the mission everyone's been involved with, which has allowed for the introduction of numerous Capcom and Sega characters into the crossover. While it's been fun seeing all these new faces, there are bigger stakes at large back in the Sonic homeworld. It's about time the heroes returned home to tackle the main source of all their troubles.
Virgil is a project long in the making. The creative team of Steve Orlando, J.D. Faith, Chris Beckett, and Tom Mauer first launched the story in August 2013 as a "queersploitation" graphic novel publicly funded by Kickstarter. At Image Expo in July, Image announced that the book would join its upcoming line-up and receive a wider distribution, which was great news for the team’s fans.
The graphic novel is set in Kingston, Jamaica --- a country where anti-gay violence is unfortunately prevalent --- and follows the story of Virgil, a police officer on a mission of violent revenge after his boyfriend is kidnapped. ComicsAlliance sat down with writer Steve Orlando to talk about queersploitation, inspiration, and representation.
Kate Ashwin's webcomic Widdershins has been running for several years, telling a series of different stories in a quaint little town of the same name. Widdershins is a magical place in the heart of Yorkshire, where technology is banned but magic is heartily encouraged... most of the time. Inhabited by a cast of brilliant rogues, daring adventurers, and heroic cake-makers, it's a uniquely English sort of series, inspired as much by the Great British Bake Off as by classic novels gone by.
Ever since the events of Endgame, when Batman was presumed dead in a final battle against the Joker, Commissioner Jim Gordon has stepped into a giant robot Bat-suit as Gotham City's new protector. Bruce Wayne, however, isn't quite as dead as it may have seemed, and has turned up working for a charity in a neighborhood hit hard by the Joker-fueled riots.
At the end of last month's Batman #42, the two characters finally came face to face for the first time since Gordon became the new Batman, and it raised a lot of questions. Now, with Batman #43 on the horizon, I spoke to writer Scott Snyder and artist Greg Capullo about the new direction for Bruce Wayne, why they've taken almost four years to introduce a love interest, and whether Capullo prefers drawing bone monsters and Bat-Tanks to the smaller, more emotional moments.
Over the course of the last five years, Archie Action has been retelling Mega Man's video game adventures in graphic form. In that time, the creative team has only managed to scratch the surface of the character's history at Capcom, with the most recent storyline just glancing Mega Man 4's narrative. Despite still having plenty of stories to tell in the Mega Man canon, the Blue Bomber's sequential adventures will be coming to a (temporary) close this November.
With Mega Man #55, Archie Action will be ending its current run of Mega Man comics. The publisher is being very tight-lipped about what the future holds for Rock, Roll, Dr. Light, Dr. Wily and the rest of the Robot Masters, but we talked to Archie Action editor Vincent Lovallo and Mega Man writer Ian Flynn about their time on the book, what they could have done differently, and what to expect from these final few issues post-"Worlds Unite." We've also got the exclusive debut of the final solicitations and cover art for Mega Man #55.
Michelle Czajkowski’s webcomic, Ava’s Demon, has become a beacon of independent success. Financially, it’s garnered over half a million dollars in Kickstarter backing over the course of two campaigns. Culturally, fans are popping up in highly-saturated body paint wherever cosplay is exhibited. Artistically, it’s become one of the most luminously lovely comics currently produced.
Yet its origins are simple: a story about a girl possessed by the ghost of an alien queen, created in the scant few hours Czajkowski had to herself between the end of her formal workday and sleep. ComicsAlliance sat with Czajkowski to learn more about her influences, her career transformation, and the future of webcomics as she sees it.
To say that The Adventures of Dr. McNinja is one of my favorite webcomics is putting it mildly. It's one of my favorite comics ever, period, and for almost ten years it's been delivering over-the-top action and comedy to readers three times a week. Now, though, that's coming to an end. With Monday's strip, writer/artist Christopher Hastings and colorist Anthony Clark followed up the print release of Dr. McNinja Vol. 3 from Dark Horse by officially starting "The End," the final story of the doctor who is also a ninja, and his increasingly bizarre supporting cast.
To find out more, I spoke to Hastings about the decision to end the comic, why he's doing it now, and who will survive the experience.
The second of Boom Studios' Regular Show OGNs hits stands next week, bringing the quirks and fun of the Cartoon Network show to the comics page. Titled Regular Show: Noir Means Noir, Buddy, the book takes Mordecai and Rigby into the world of mysteries and cop dramas. ComicsAlliance spoke with writers Rachel Connor and Robert Luckett about what to expect (hint: it's probably the unexpected). Plus, check out a nine-page preview after the interview!
Welcome to the tenth installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event.
Previously in “Worlds Unite,” our dutiful heroes ventured forth into mysterious new universes through Genesis Portals opened by Sigma in hopes to both stop his Unity Engines from activating, and to recruit some help in bringing the bigger bad down. Archie had been promoting the cameos of characters from various Capcom and Sega franchises in the lead up to the crossover, and though we'd been teased with the arrival of Street Fighter's World Warriors, this last chapter was the first time we really saw any of the new faces from these classic games.
Take the "bald journo in the dirty cyberfuture" of Transmetropolitan, take out the aggro and the orange, and center the story on his desire to please a woman --- a woman who wants, with elegant refinery, to dominate him --- and that's Junction True. In this technorganic near-future, there's... a process that's available, for those who really want to commit to the dom/sub bond. It's dangerous. It's illegal. It's what they want.
ComicsAlliance spoke to Ray Fawkes, who wrote the script for artist Vince Locke, about some of the decisions that went into his creative process.
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