We've talked about The Devastator a few times around here before, but this month, our favorite quarterly comedy mag is back in action with a new issue themed around crossovers. It makes sense, too: If Internet t-shirt sales have taught us anything, it's that people love it when two things they recognize are mashed up together to produce something new, like, say, Buffy in a TARDIS, or Finn and Jake in a TARDIS, or that lady from Game of Thrones in a TARDIS.
Nothing we've seen yet, however, has managed to top The Devastator's Imperial Walker: Texas Ranger.
Heroes of Cosplay is a docu-series that follows nine cosplayers (Yaya Han, Riki LeCotey, Monika Lee, Victoria Schmidt, Chloe Dykstra, Jessica Merizan, Holly Conrad, Becky Young, and Jesse Lagers) as they work on intricate, ambitious costumes and travel to compete in costume contests at conventions all around the United States. The show is the cosplay community's most visible representation in the national media so far. Unfortunately, Heroes of Cosplay has garnered a fair amount of criticism from within and outside the fandom, from speculations of "fixed" costume contests to possible copyright infringement of cosplay photography.
As the curator of ComicsAlliance's weekly Best Cosplay Ever feature and a cosplayer myself, I've been approached for my thoughts on the show and its depiction of my community. With three of Heroes of Cosplay's six-episode run now out there for all to see (you can watch them on SyFy's YouTube channel if you missed them), CA Editor and reality TV obsessive Andy Khouri joined me for a discussion about the controversial show, the current state of cosplay fandom, and the nature of geek-centric reality television.
And we're back for the final time as Trinity War reaches its epic conclusion, no doubt resolving all of its many mysteries and conflicts, tying up all of its loose ends and definitely not just leading directly into the next big DC Comics event. Right?
When we left off Pandora was trying to find someone capable of opening the skull-shaped "box" and restore the world to its pre-sinful state. She thought to try old "more powerful than a locomotive" himself, Superman, but touching the box turned him so (temporarily) evil that in a stand-off with between the Justice League and the Justice League of America, the Man of Steel accidentally killed fellow superhero Doctor Light and started getting really, really sick.
That sent Wonder Woman and the magical heroes of Justice League Dark after Pandora, but everyone who touched the box also went evil. A few issues of flying around, arguing, and fighting later, the box, all three Justice Leagues and the behind-the-scenes villain calling himself the Outsider all found each other in the same place at the same time.
It'd be selling Brian Michael Bendis and Frank Cho's X-Men: Battle of the Atom #1 short to say they seem to have made a checklist of all the things a big X-Men event is supposed to do and then included them all, but... well, it really does seem that way.
There's a team from the past. There's a team from the future. There's melodrama. There are characters in mortal danger. There are Sentinels. There are tons of nods to past X-Men stories. The only thing that's missing is a full-on alternate reality. So far, anyway.
Autobiographical comics aren't really my thing. I realize that this is limiting and that comics are more than just superheroes, but my love of the medium is kind of inextricably tied to my love of big action, weird adventures and, like so many other things I love, dudes in tights punching each other right in the face. Unless someone's autobiographical comic is truly exceptional, like Mike Dawson's Freddie & Me from a few years back, they tend to just leave me cold.
The reason I bring all this up is so that you know what it means when I say that Jess Fink's We Can Fix It, a memoir where Fink addresses all the major regrets about her past, is hands down one of the best graphic novels of the year.
What's that, up ahead? Can you see it? Why, it looks like the end of DC Comics' Trinity War crossover! It's now in sight!
But before we look at the events of this penultimate chapter, let's cast a glance over our collective shoulder to see how we got here. First, the Justice League and the Justice League of America had a tense stand-off regarding international borders or somesuch, which ended with the Justice League's Superman accidentally killing the Justice League of America's Doctor Light, and then growing extremely ill.
Depending on who you ask, Mighty Avengers #1 is either a big deal or completely unnecessary. To some, it represents a significant moment: Marvel putting sincere thought and effort into publishing a super hero title starring a cast of characters who are mostly persons of color. To others, it's an idea that's "contrived" or "forced," taking away jobs from hardworking, honest, god-fearing, and completely fictional white people. That, or it's yet another Avengers title from the publisher, and there are some who already complain that there are far too many.
But wherever your feelings lie, what matters most -- what should matter most -- is whether or not Mighty Avengers is a good comic. Written by Al Ewing and with art by Greg Land, Jay Leisten and Frank D'Armata, Mighty Avengers #1 is, in many ways, a very promising start.
Saints Row IV is probably the best thing that humanity has ever created.
It's important that we establish that up front, because up until earlier this week, I would've given that honor to its predecessor, Saints Row The Third. Now, though, we have set a new high mark for achievement in art, and it's mostly down to one thing: super-powers. In a time when we've got insanely fun games based on comics, like Arkham City or even the LEGO Batman games, I think it says a lot that this is the most fun I've ever had in a game where the main selling point was having powers and abilities far beyond mortal men -- probably because they're specifically geared towards blowing things up, in a game where doing that isn't just rewarded, it's the entire point.
Hitting at the height of the franchise’s popularity, the 1992 X-Men animated series translated all the action and melodrama that made the comic such a success to the world of Saturday morning cartoons, and it got its hooks into me like almost nothing else. That’s why ComicsAlliance is heading back through the archives for an in-depth look at every single episode of X-Men. This week: "Days of Future Past, Part One," in which we finally discover if classic X-Men stories can be improved by adding Bishop. The answer will not surprise you.
When Marvel announced that this year's big summer event comic was called Infinity, I considered faking my own death. I mean, it sounds a bit much, doesn't it? "Infinity?" As in, "having no end?" Didn't we already do that with Secret Invasion? Still, an event with no ending is good news for whichever minority character was meant to die in the last chapter.
But it turns out Infinity is actually a pretty tight sprawl, as sprawls go. The main series is six issues. The story spills over into six issues of Avengers and four issues of New Avengers. And everything else will tie-in somehow, because, hey kid, nice wallet you got there, be a shame if something happened to it.
So I didn't fake my own death! I'm here, present and correct, to provide ComicsAlliance's exclusive and totally spoiler-riddled guide to Infinity: ComicsAlliance x Infinity!It'll be over before you know it.
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