If you're anything like me, I'm sure that you've come to a time when you've said to yourself "Chris , I like print versions of webcomics about stick figures, but are there any out there that aren't just about math and fedoras, or dragons and dungeons?" We've all been there, right? And the answer, of course, is yes: There's Kris Wilson, Rob DenBleyker, Matt Melvin and Dave McElfatrick'sCyanide & Happiness, set to release its latest collection, PunchingZoo, in July from Boom! Studios and its Boom! Box imprint.
The collection will include a selection of "best of" strips that have run on the web and a solid handful of bonus features, but the big news here is that this is the first Cyanide & Happiness collection published by someone other than the creators.
When Axe Cop first started as a co-production between five year-old Malachai Nicolle and his 29 year-old brother Ethan, one of the first thoughts that went through the minds of readers -- once we were done with stuff like "this is amazing" and "you have to see this" -- was how long it could go. The charm of the series that came from Ethan interpreting Malachai's unrestrained creativity and translating it to the page was, by its very nature, on a time limit as Malachai grew up.
That was over four years ago, and now, we're living in a world where Axe Cop is a smash hit, with print comics from Dark Horse and an animated series on Fox. On March 6, Malchai turned 10, a milestone that led Ethan to reconsider how the comic works.
Sad news for fans of amazing webcomics where teenage girls team up with the President to battle hordes of alien bees: Shiftylook, a digital imprint started by Namco to revive "sleeping" video game properties in the form of webcomics, announced today that they were ceasing publication.
According to the official announcement,Bravoman will be ending with its 300th strip, Klonoa with #65, and Wonder Momo at #200. ComicsAlliance favorite Galaga is already finished at 100 strips, and Dig Dug has two more to go.
In the overwhelmingly male comic book industry, it has been a challenge for some editors and readers to see the ever growing number of talented women currently trying to make a name for themselves. With that in mind, ComicsAlliance offers Hire This Woman, a recurring feature designed for comics readers as well as editors and other professionals, where we shine the spotlight on a female comics pro on the ascendance. Some of these women will be at the very beginning of their careers, while others will be more experienced but not yet “household names.”
This time our spotlight falls on Allison Thomas. She does everything on her projects from writing to art to lettering. This manga- and webcomic-inspired cartoonist is currentlyhard at work on a webcomic called Whisper.
Welcome to the latest episode of ComicsAlliance Presents “Kate or Die,” a series of exclusive comic strips created by one of our favorite webcomics cartoonists, Kate Leth! In this episode, Kate Leth tackles one of the most common questions put to successful comic book creators: "How do I make good comics?"
Here at ComicsAlliance, we've grumbled more than a couple of times about the persistent, legally mandated "Batman Created By Bob Kane" credit that appears on every single Batman story. The truth of the matter is that Batman was at best a collaborative effort between Kane and writer Bill Finger, who sadly remains unknown to many fans to this day. But what if -- and this is a really big "what if" -- that credit was actually accurate?
As Bill Finger's 100th birthday approaches, that's the question cartoonist Ty Templeton, artist of Bill the Boy Wonder, has set out to answer in a strip that shows Batman in the form that was actually created by Kane, and it's not exactly a familiar site. Check it out below!
Back in 2012, Namco launched ShiftyLook with an eye on turning older video game franchises like Bravoman and Rolling Thunder into webcomics, and they've done a good job of it, too. Galaga, in which Ryan North, Christopher Hastings and Anthony Clark reimagined space combat as the story of two teenage girls building spaceships out of giant pixels and blasting off to defend Earth alongside a two-fisted President, was one of ComicsAlliance's best comics of 2013, and now, they're giving the team a second chance at capturing that magic.
Today, North, Clark and Hastings launched DigDug, a short story based on the classic 1982 arcade game. I spoke to the three creators to find out more about how they adapt an 8-bit game into a character-based story, where they find time to take on an additional project and whether they've officially named their team.
The comic book, animation, illustration, pinup, mashup, fan art and design communities are generating amazing artwork of myriad styles and tastes, all of which ends up on the Internet and filtered into ComicsAlliance’s Best Art Ever (This Week). These images convey senses of mood and character — not to mention artistic skill — but comic books are specifically a medium of sequential narratives, and great sequential art has to be both beautiful (totally subjective!) and clear in its storytelling (not so subjective!). The words and the pictures need to work together to tell the story and create whatever tone, emotion and indeed world the story requires. The contributions of every person on a creative team, from the writer to the artist(s) to the letterers, are necessary to achieving a great page of sequential storytelling.
It is the special nature of comic books that we’re celebrating in this recurring feature: Best Sequential Art Ever (This Week).
Welcome to the latest episode of ComicsAlliance Presents “Kate or Die,” a series of exclusive comic strips created by one of our favorite webcomics cartoonists, Kate Leth! In this episode, Kate reviews some helpful tips for enhancing the happiness of your favorite creators at comic book conventions.
I've been a fan of Rich Burlew's Order of the Stick for almost as long as the comic's existed. Over the course of the strip, clocking it at almost a thousand installments, Burlew's been building a complex fantasy universe, launched a record-breaking Kickstarter, and done everything from gags about obscure rules changes in Dungeons and Dragons to sprawling commentary on the nature of Good and Evil, in both roleplaying game and philosophical terms. Even if you're not the kind of person who likes sitting around a table throwing around 20-sided dice and figuring out your Base Attack Bonus on scratch paper, it makes a pretty compelling read.
As the most recent storyline comes to a close, though, all those things have come together in a way that works perfectly. It's better than it's ever been in the past ten years, and a huge part of that is the way that Burlew has been using stick figures battling with swords as a platform to examine the nature of fiction, and how playing with the rules of a narrative can lead to some beautiful storytelling.
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