Q: Which video game series would you love to pitch a comic series for? -- @rrob_IV
A: I'm not going to lie to you, Rob: I have always wanted to make comics about video games. I think I've talked about this before, but the first memory I have of actually trying to make comics was laying on the floor of a hotel room at Myrtle Beach one summer vacation, drawing a version of the junkyard scene from Batman #425 that had Blanka and Dhalsim from Street Fighter in place of the standard thugs. It was actually a pretty big dream of mine, and a few years ago, I actually got the chance to pitch a comic based on one of my all-time favorite games. I even ended up writing a pretty big chunk of the script.
So, since you asked, let's talk about the time that I almost wrote a comic based on Final Fight.
Fans of great art who also dig Street Fighter, Final Fight, Mega Man, Strider, Resident Evil, Darkstalkers, and othe Capcom video game franchises rejoice: Udon Entertainment, the studio behind much of the comics art revolving around those properties, is set to debut the 600-plus page Udon's Art of Capcom: Complete Edition during this year's Comic-Con International in San Diego.
The volume will collect 10 years of Capcom-related art, along with 75 pages of all-new artwork from games including Capcom Fighting Evolution, Tatsunoko vs Capcom: Ultimate All-Stars, and Super Street Fighter II HD Remix. And here's an important detail: The book will also include box art from various games, sprites, and toy designs.
A challenger appears! Following lines from Hasbro, SOTA, NECA, Jazwares and others, newcomer Capo Toys arrived at Toy Fair 2014 to show off a medley of painted and unpainted prototypes of its upcoming 6-9" tall Street Fighter action figures sculpted by Rocco Tartamella. Based on the video game designs from Street Fighter IV, Capo Toys' first wave will include Sagat, Ryu, Blanka, Guile and Chun-Li -- each packing around 20 points of articulation.
I saw a ton of new toy offerings from the usual suspects at Comic-Con, but one new line of toys -- and from a new toy company no less -- that caught my eye was Toy Notch's Lost Planet line. Based on a Capcom's series of third-person shooter video games (Lost Planet 3 is set to drop in August on PlayStation 3, Xbox 360 and PC) the line's full of roughly 3.75" soldier characters, two smaller vehicles and a huge mech.
When I was nine years old, I literally begged my parents for Capcom's Ducktales game for the NES. It was all I wanted for Christmas, and fortunately for me, it ended up being one of the greatest games of the era, to the point where it's still my gold standard for games built around running to the right and jumping on bad guys' heads. That said, you can imagine how thrilled I was when Capcom announced that they were doing a new "remastered" version for the current generation of consoles, and after getting a chance to play it at Comic-Con, I'm even more excited for it now.
Premiering this summer at Comic-Con in San Diego is Street Fighter Origins: Akuma, an original graphic novel feverishly anticipated by devotees of the enduringly popular Capcom Street Fighter franchise and UDON's decade-long line of fan favorite comics based upon it. First announced in 2010 and only the publisher's second original SF graphic novel (following Super Street Fighter: New Generation), Akuma will finally reveal the heretofore untold origin story of one of gaming's most beloved evildoers, a Darth Vader of the fighting game realm whose every appearance adds to a fearsome myth that, as I will explain, extends beyond the comic book page and into his fans' own distant pasts.
Over the past 25 years, Capcom's Mega Man has appeared in just about every kind of game there is. Aside from his native genre of action platformers, he's shown up in fighting games like Marvel vs. Capcom, RPGs like Mega Man Legends, the almost mandatory kart racing spectacular, and even dabbled in sports with
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