DoaDeadOrAlive

ComicsAlliance Reviews ‘DOA: Dead Or Alive’ (2006), Part Two
ComicsAlliance Reviews ‘DOA: Dead Or Alive’ (2006), Part Two
ComicsAlliance Reviews ‘DOA: Dead Or Alive’ (2006), Part Two
Chris Sims: Hello everyone, and welcome back to our close examination of DOA: Dead Or Alive, a movie about a fighting tournament and also sexy volleyball. So far, it has been a modern classic. Matt Wilson: I would hesitate to say that. Classics tend to have things like memorable acting and compelling plots. This has been something more along the lines of a really fun collection of crazy clips.Chris: You're such a hipster. When we last left off, sexy volleyball had devolved into a sword fight in a bamboo forest, so now it's time for the movie to pick up one of its three or four dangling subplots and see if there's anything to it. Specifically, Max and Christie's plan to rob DOA Island of a cool hundred million, using Helena's tattoos as a key.
ComicsAlliance Reviews ‘D.O.A.: Dead Or Alive’ (2006), Part One
ComicsAlliance Reviews ‘D.O.A.: Dead Or Alive’ (2006), Part One
ComicsAlliance Reviews ‘D.O.A.: Dead Or Alive’ (2006), Part One
Chris Sims: Hello, everyone, and welcome back to our series of in-depth reviews focusing on movies based on fighting games. This week, we're starting in on DOA: Dead Or Alive, a movie that truly has everything, if you consider "everything" to be "scantily clad women and Kevin Nash." Which I do. Matt Wilson: This is the first time I'm going to dispute our use of the word "depth." Generally, it's accurate, but with this movie, I think it's basically impossible.