One day, Sonic the Hedgehog, Tails, Amy, Sally, Knuckles and the rest of the gang are going to have a nice vacation. There won't be any more Eggman troubles to deal with, and the world will finally be at peace. Nothing but clear skies, chill music, high fives, and frosty beverages for everyone. Unfortunately for them, that day has not yet arrived, and the troubles continue to mount for the Freedom Fighters. It's nice to think that eventually things will work out for the heroes in this universe. That just hasn't been the case as of late.
But perhaps that day is closer than we thought. In Sonic the Hedgehog #283, the Freedom Fighters finally have everything they need to bring some hope into the world. With Eggman still lurking in the shadows however, can anything possibly go as planned. Guess it depends on how many of the world's heroes come to Sonic's aid when he needs them the most.
How do you make the adventures of Sonic the Hedgehog even more exciting? You double down on the action and adventure. That's just what Archie's been up to these past few issues, and that trend continues in Sonic the Hedgehog #281, which features two startling stories starring the Blue Blur and his Freedom Fighter friends.
First, you've got Sonic teaming up with a dragon to hunt down a Gaia Key before Metal Sonic can get his rusty hands on it. We've all seen Game of Thrones. I think we can guess how flame breath and metal mix. The results don't seem like they'd be in Metal Sonic's favor. Elsewhere, Tails and Bunnie work together to help a Key Guardian out of a sticky situation. If there's any duo that can get the job done, it's a fox with two tails and a cyborg rabbit.
This week sees the start of two new stories in Sonic The Hedgehog #280, published by Archie Action. After saving the Arid Sands Zone from Nephthys the Vulture, Sonic The Hedgehog is heading to Efrika in search of the next set of Gaia Keys, but he’s going to have to deal with a new foe in the form Axel, one of Eggman’s regional bosses. Aided by Miles “Tails” Prower and the guardian of light, Chip, Sonic must keep the bad guys busy while his friends sneak into their base and nab the keys!
It's been a long time coming, but the temporary end of Archie's Mega Man comic is almost here. Over the last five years, we've been there through thick and thin with the Blue Bomber, and it's going to be strange not to have him around on a regular basis after Mega Man #55 hits. That said, the creative team is going all with this finale, introducing a host of new worlds for the first time in comic book form.
While Mega Man won't be gone forever (Archie Comics is promising this is just a temporary reprieve), there's no telling just when he'll return either. It's fitting then that this issue is dubbed "Everlasting Peace," as the original game's opening cheered the blue champion on to "fight for everlasting peace!" It seems that after 54 issues of tackling Dr. Wily's most nefarious plans, Rock has finally accomplished that goal.
Over the course of the last five years, Archie Action has been retelling Mega Man's video game adventures in graphic form. In that time, the creative team has only managed to scratch the surface of the character's history at Capcom, with the most recent storyline just glancing Mega Man 4's narrative. Despite still having plenty of stories to tell in the Mega Man canon, the Blue Bomber's sequential adventures will be coming to a (temporary) close this November.
With Mega Man #55, Archie Action will be ending its current run of Mega Man comics. The publisher is being very tight-lipped about what the future holds for Rock, Roll, Dr. Light, Dr. Wily and the rest of the Robot Masters, but we talked to Archie Action editor Vincent Lovallo and Mega Man writer Ian Flynn about their time on the book, what they could have done differently, and what to expect from these final few issues post-"Worlds Unite." We've also got the exclusive debut of the final solicitations and cover art for Mega Man #55.
Each week, ComicsAlliance’s Chris Sims and Matt Wilson host the War Rocket Ajax podcast, their online audio venue for interviews with comics creators, reviews of the books of the week, and whatever else they want to talk about. ComicsAlliance is offering clips of the comics-specific segments of the show several days before the full podcast goes up at WarRocketAjax.com on Mondays.
This week, Chris and Matt dig deep into talking about DC Comics Co-Publisher Dan DiDio as a businessman and as a comics creator in their discussion of his new series with Keith Giffen, Infinity Man and the Forever People. Then they pivot to talk about two great starting-point issues in the middle of series runs: Kurt Busiek and Brent Anderson's Astro City #13, and Ian Flynn and Jamal Peppers' Mega Man #37.
Here at ComicsAlliance, we're big fans of Archie'sMega Man series, but ever since the series started, we've been wondering when -- not if, but when -- they were going to get around to introducing Mega Man's far future counterpart, Mega Man X. It's been hinted at in the series, both in the main storyline and in backup stories, but now, we know for sure that the two video game heroes of different eras are going to meet.
In this summer's Mega Man #37, the two robot-fightin' robots are going to team up in "Dawn of X," a four-part crossover where 8-bit and 16-bit collide, courtesy of Ian Flynn, Jamal Peppers, Gary Martin, John Workman and Matt Herms. Check out some early art from the story below!
We've spent a pretty hefty amount of time thinking about the upcoming crossover between Archie's Sonic the Hedgehog andMega Man comics, but there's one sinister possibility that we never considered: the dire, unstoppable evil of a bicycle built for two...
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