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Sonic and Team Bring the Thunder in ‘Sonic the Hedgehog’ #277 [Preview]


Poor, Sonic the Hedgehog. The dude just never catches a break. Unless of course the "break" you're talking about is how his whole world is still shattered. Literally. Sonic and his friends have been working tirelessly to repair their planet since it fractured in the events after "Worlds Collide." Maybe if Sonic had time to catch his breath instead of constantly thwarting Eggman's latest machinations, Mobius wouldn't be the hot mess it still is today.

But even Sonic can't do everything on his own, and this issue will also see Sally and Bunnie track down the final Chaos Emerald. You might recall the Chaos Emeralds were last used during "Worlds Unite" to give Mega Man and Sonic the power boost needed to take Sigma down for good. As long as they don't fall into the hands of Eggman, everyone should be okay, right?

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Break Man Takes The Spotlight In ‘Mega Man’ #54 [Preview]

Mega Man #54, Archie Comics

If you were a child in the '90s whose primary source of news was a subscription to Nintendo Power, then there were few things more thrilling than the saga of Break Man. When he first showed up in Mega Man III as an occasional obstacle and a mysterious plot device at the end, and was eventually revealed to be Mega Man's brother, it was probably the single greatest bit of drama in the series since the invention of running left-to-right and jumping.

And not surprisingly, it's something that Archie's Mega Man comics have done a pretty fantastic job handling over the past four years. Now, as the series winds down, Break Man (aka Proto Man, aka Blues) is taking the spotlight for "Red Shift," a prologue story for the events of Mega Man IV, with a whole lot of questions about the nature of his existence. You know, for the kids! Check out an exclusive preview!

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Cheryl Blossom’s Taking Over In The Digital Collection Of ‘Queen B’ [Preview]


As much as they've been getting coverage for the bold new direction in stuff like the reboot of the core titles and the horror-themed imprint led by Afterlife With Archie, one of Archie Comics' greatest strengths has always been that it has so much content in its back catalog. It's one of the reasons that Archie has been able to put out so many of those massive 500-page Best Of collections in recent years, but one of the most interesting the publisher has done with all that content has been its approach to digital releases.

You might have missed them if you don't keep an eye on Comixology, but the usual idea is that Archie puts out a bunch of reprints built around a particular theme, like when it collected all the stories about pro wrestling from over the years. This week, it's reprinting "Queen B," a pretty fantastic story about Betty and Veronica's most bitter rival, by some of Archie's best creators.

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Five Reasons To Read Simonson, Martin, And Workman’s ‘Ragnarok’

Ragnarok, IDW

I like to think I do a pretty good job keeping up with what's out on the stands, but somehow, some way, I managed to completely miss IDW's Ragnarok from Walt Simonson, Laura Martin, and John Workman, until just this week --- and believe me, I'm kicking myself for it. Ragnarok offers action-packed high adventure and sweeping storytelling from some of my favorite creators in comics, with a story that hooked me from the first page.

Of course, the bright side to coming late to the book is that I managed to catch up on the first three issues all at once rather than wait, and with how much I loved it, I'm pretty sure the bimonthly schedule that the book seems to be on would've been a nightmare. If you've been on the fence about picking up Ragnarok, here's five good reasons to give it a shot.

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Joe Keatinge And Leila Del Duca Talk Fantasy, Character & Inspiration In ‘Shutter’ [Interview]


Since the first issue hit stands earlier this year, Joe Keatinge and Leila del Duca's Shutter has established itself as one of Image's most popular new titles. The tale of Kate Kristopher, a world-famous ex-explorer who gets embroiled in all manner of mystery and adventure, it's been winning over readers with its idiosyncratic blend of science fiction, urban fantasy, and good old-fashioned derring do.

With the first paperback collection released this week, ComicsAlliance sat down with the series' creators to talk about developing the world's characters, the story so far, and pushing the limits of their self-created reality.

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‘Mega Man’ #36 Explains Dr. Wily’s Wild Video Game Comeback [Preview]

Mega Man #36, Archie Comics

If you are of a certain age, you may recall the feeling of being really excited for Mega Man 3, while also being very, very confused about the game's plot. Not the thing with the eight killer robots and their weapons that you needed to get, we were all used to that by that point, but definitely the thing about how Dr. Wily had "reformed" and everyone was just totally cool with him building a gigantic "peacekeeping" robot with lasers and ninja stars. I mean, if you try to destroy the world twice and somehow still regain the trust of the people, that must have been a heck of a trial to prove your innocence.

And now, we get to see exactly how that goes down. In Mega Man #36, Ian Flynn, POWREE, Gary Martin, John Workman and Matt Herms finally reveal the story of how Dr. Wily was cleared of all charges, including two counts of Attempted Murder Of Literally Everyone. Check out a preview below!

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Archie Announces New ‘Mega Man X’ Crossover, The Sensational Comics Event Of 20XX [Preview]

Mega Man: Dawn of X Promo Art

Here at ComicsAlliance, we're big fans of Archie's Mega Man series, but ever since the series started, we've been wondering when -- not if, but when -- they were going to get around to introducing Mega Man's far future counterpart, Mega Man X. It's been hinted at in the series, both in the main storyline and in backup stories, but now, we know for sure that the two video game heroes of different eras are going to meet.

In this summer's Mega Man #37, the two robot-fightin' robots are going to team up in "Dawn of X," a four-part crossover where 8-bit and 16-bit collide, courtesy of Ian Flynn, Jamal Peppers, Gary Martin, John Workman and Matt Herms. Check out some early art from the story below!

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Ask Chris #180: Love Letters

Ask Chris art by Erica Henderson

Q: Lettering: who does it best and why? -- @awa64

A: Comic book lettering is up there with inking and coloring in the holy trinity of underrated comic book skills, but it's also one of those things that, once you start paying attention to it, you'll never be able to not notice it again. I'm not exaggerating even a little bit when I say that it's one of those things that can absolutely ruin a comic if it's done wrong, even if everything else is perfect. But to be honest, of those three elements, lettering is still probably the most underrated.

The thing is, when it's good, it can be absolutely gorgeous in its own right. And fortunately for us, there are a lot of people who do it very, very well.

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Buy This Book: Walter Simonson’s ‘The Judas Coin’ [Review]


It seems odd that a new project from a major publisher by one of the unquestionable masters of the art form could be released without a whole lot of fanfare, but it seems like that's exactly what happened with The Judas Coin...

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‘Rocketeer Adventures’ #4 Flies with Louise and Walt Simonson [Preview]


On sale this week from IDW Publishing is Rocketeer Adventures (vol 2) #4, concluding another all-star anthology miniseries of short-form comics starring The Rocketeer Cliff Secord and his girlfriend Betty...

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