Ever since it first launched, IDW's Teenage Mutant Ninja Turtles series has been too big for a single ongoing title. In what has to be one of the most impressive editorial feats of the past few years, the massive story that was being told over the course of the series was spread throughout multiple titles, weaving through the main title and then splitting off to books like the one-shot Micro-Series or minis like Casey and April - and as astounding as it was that it all held together, I'll admit that as a reader, it was a little bit of a pain to flip back and forth through at least two collections while trying to figure out a reading order.
It seems like they're going ahead and putting everything into one official second ongoing series: Teenage Mutant Ninja Turtles Universe, which kicks off in August with an issue that features Kevin Eastman and Bill Sienkiewicz teaming up for a brand-new backup story.
If you ever walked through the Teenage Mutant Ninja Turtles section of a toy store -- or if, just throwing this out there, you happened to be a kid in the late '80s who made sure to make a friend of dubious quality because he had all the action figures and video games you could ever want to play with -- then you probably already know that there's no shortage of mutants in the Teenage Mutant Ninja Turtles universe. Heck, there's even a few turtles in there diluting the brand!
But even so, the ancient art of ninjitsu demands that the TMNT themselves remain hidden in the shadows, which is why it might be a problem when a newspaper starts reporting that there are giant mutant turtles out there fighting the Foot Clan - especially since they're not talking about the TMNT. That's what's happening in TMNT: Animated Adventures #9, and you can check out a preview below!
If there's one thing that drives Bebop and Rocksteady more than anything else, it's that they are massive, unstoppable screwups. Those dudes can't even go into a building without bringing the whole thing down to its foundation and kicking off a gang war, so just imagine how much trouble they could get into if they had access to, say, the entire time stream.
This June, that's exactly what's happening. Over at the AV Club, IDW has announced Bebop & Rocksteady Destroy Everything, in which the eternal misfits of the TMNT franchise find themselves bouncing around through time itself courtesy of writers Dustin Weaver and Ben Bates, with a cast of artists that includes Nick Pitarra, Sophie Campbell, Giannis Milonogiannis, and Ryan Browne. And if that wasn't enough, they're bringing a few old friends along for the ride, too!
The Teenage Mutant Ninja Turtles are finally getting the 3D action game they deserve, and they couldn't have asked for better company. Platinum Games has a strong catalog of excellent action games, with a few not-so-great ones sprinkled in, to be fair. Still, even in those that don't quite qualify as memorable for the right reasons, the actual action was almost always still remarkable. After the success of Transformers Devastation, Platinum again turned its eye to another '80s cartoon, albeit this time with a benefit of a modern comic backing it all up.
Based in the IDW universe of Teenage Mutant Ninja Turtles, Platinum's game will let players take on the roles of all four Turtles in co-op brawler that looks to add another notch in the developer's "Good" column. Where the first trailer was a bit of a broad overview of what to expect from Teenage Mutant Ninja Turtles: Mutants in Manhattan, this latest video (exclusively revealed on IGN) gives us a better look at the bosses from the Foot Clan and Dimension X that will put our heroes to the test.
One cool thing that happens when you have a property that's been around for a while is that you get all these different versions of the same characters, which almost inevitably leads to a team-up. It's something that happens in comics all the time, with superheroes from different Earths teaming up to battle a threat that's too big for the heroes of any single dimension to handle.
It's a little more rare on television, but on Sunday, March 27, it's going to happen to the Teenage Mutant Ninja Turtles when Nickelodeon's current version of the team joins up with their counterparts from the original 1987 TMNT cartoon in a cross-time team-up called, appropriately enough, "Trans-Dimensional Turtles." Check out the clip above!
One of the greatest unsolved mysteries in the history of our planet is the question of what killed the dinosaurs. There is, of course, the leading theory that the Cretaceous-Paleogene Extinction Event was the result of a massive asteroid impact, something that's supported by a layer of sediment in the fossil record that includes high traces of iridium, and by the discovery of the massive Chicxulub crater, all of which amounts to a pretty compelling batch of scientific evidence. Personally, though, I don't buy it, and not just because of noted scientist Dr. Victor Fries and his assertion that the mass extinction was the result of the onset of an ice age.
No, my doubts come from the fact that, like everyone else who read Tales of the Teenage Mutant Ninja Turtles back in 1989, I already know what killed the dinosaurs: It was the Ninja Turtles. Specifically, Leonardo. I know, I was surprised, too.
Back at the start of the Kickstarter campaign for Teenage Mutant Ninja Turtles: Shadows of the Past --- a new board game designed by Kevin Wilson that follows the continuity of IDW's TMNT comics and features input from TMNT co-creator Kevin Eastman --- I mentioned that I was pretty excited about it. I am, after all, a sucker for big campaign-based board games, while Wilson has designed some of the best I've ever played, like the Lovecraftian adventure of Arkham Horror, and the current run of TMNT comics is one of the best things going. Well, it turns out I'm not the only one.
In the two weeks since its launch, Shadows of the Past has racked up a staggering half a million dollars, doubling its initial goal and unlocking plenty of stretch goals for the Kickstarter-exclusive "Works" edition, including everyone's favorite mutant warthog in shutter shades, Bebop. Here's your exclusive first look!
After grabbing the license to the Teenage Mutant Ninja Turtles from the 2014 film, most of us expected Prime 1 Studio to stick with the modern incarnations seen in Paramount's live-action update on the '80s cartoon. Given how Prime has worked with the company on the Transformers side of things, that line of thinking made some sense. Then this past weekend at Wonder Festival Winter, Prime 1 Studio shattered expectations completely. Not only is the company continuing to put out more Turtles goods, but soon the fan-favorite iterations from the 1990 feature film will find their way from the sewers into collections around the world.
The four-statue set features the Ninja Turtles as they were in the landmark action movie of 1990. Unlike the computer-generated Turtles that populate the current films, these statues will be based on the actual costumes worn by actors playing Donatello, Raphael, Michelangelo and Leonardo. I haven't been this excited about a TMNT collectible since Good Smile's James Jean statue series, but these new statues speak to me on a whole different level. And that level is my childhood.
The Teenage Mutant Ninja Turtles 2 Super Bowl trailer had to do something to stand out among some of the other movies with Super Bowl commercials (like Captain America: Civil War, Jason Bourne, The Jungle Book and 10 Cloverfield Lane), so they pulled out all the stops and revealed our first look at the classic Ninja Turtles villain Krang.
There were a lot of great announcements that came out of last year's San Diego Comic-Con, but the one that I was most excited about by far actually wasn't a comic this time. Instead, it was Teenage Mutant Ninja Turtles: Shadows of the Past, a board game from IDW designed by Kevin Wilson, with contributions from TMNT co-creator Kevin Eastman, writer Tom Waltz and editor Bobby Curnow. And ever since that announcement, I've been wondering when we'd get to see more.
Today, IDW Games launched a Kickstarter campaign to fund production of the game, with the finished product scheduled to deliver in July of this year --- and with 22 days left, they're already halfway to their initial $250,000 goal.
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