Each weekday, ComicsAlliance brings you a carefully selected variety of links from around the web about comics and comics-related media, including movies, video games, toys, and whatever else might be worth noting. Quite frankly, these are items you may just need to know about to have a productive day. Take a look at today's hand-picked links after the jump.
Here's my main complaint about Telltale Games penultimate episode of its Fables prequel video game, The Wolf Among Us: It starts a little slow.
That kind of seems to be the point, though. This episode, titled "In Sheep's Clothing," adds yet another twist to the noir-ish detective story that's been running through it. There's a psychological horror element to it that plays out with a very slow build, until it explodes into the surreal the very end. There's a sort of David Lynch feel to it. I absolutely loved it.
Wednesday's links await, after the jump.
The first couple hours of Telltale Games' newest episode of its video game version of The Walking Dead, "In Harm's Way," feel a little strange. Things move fairly slowly, and most of what the player does is fairly mundane. You do chores, basically. There's high drama, for sure, but a lot of it is happening around the lead character, Clementine, rather than to her.
Then the last act hits, and things go absolutely crazy. The story gets darker and more intense than it ever really has in the series, which is a high hurdle to clear. The shift, along with a few distracting creative decisions, make for what's probably the most uneven chapter in the series so far, but that seems to kind of be the point.
Kick your work week off right with today's links.
While the first entry of the second season of Telltale's The Walking Dead video game series took some getting used to, by the second installment it seemed like the game had grown better than ever. If new screens from the upcoming Episode 3: In Harm's Way are any indication, the trend is showing no signs of slowing down.
The first two episodes of Telltale Games' Fables prequel, The Wolf Among Us, had clearly served as homage to a very particular genre, neon noir. The third episode, "A Crooked Mile," which hit Xbox 360, Playstation 3, PC and iOS this week, keeps the neon but seems to drop the noir.
What the developers and writers offer up instead is a bloodier, more aggressive story this time around. It feels pretty strongly like the a hat-tip to the gun-driven revenge and exploitation films of the 1970s, particularly by the end, and it gives the game a sense of welcome unpredictability.
So far, the Telltale Games Fables prequel game, The Wolf Among Us has delivered on its promise of an atmospheric, intrigue-filled noir set in Fabletown, U.S.A.
The trailer for the third of the game's episodes, titled "A Crooked Mile," looks like that trend will continue with more mysteries, intense interrogations, and characters saying portentous, vague things at every turn. Oh, and Bigby Wolf continues to take (and dish out) a good many beatings along the way. Check out the trailer (which includes spoilers for the previous two episodes) after the jump!
I have to admit that, after the first episode of this season of Telltale Games' The Walking Dead video game, I was worried. It seemed like the game was becoming too dour, even by zombie fiction standards, and had abandoned the first season's tendency to throw some good-hearted humanity in with the misery.
I'm happy to report that the second episode of the season, titled "A House Divided," brings a big chunk of that humanity back, and even manages some levity. Of course, that doesn't mean that there's no tension. Indeed, this may be the most tense episode of the game yet, and most of it happens in scenes that are nothing but dialogue.
The first episode of the second season of Telltale Games' episodic The Walking Dead video game series seemed to take the franchise in a more ominous direction. If the trailer for the second episode, titled "A House Divided," is indicative of its tone, it'll continue the trend.
See a little bit of what's in store for Clementine after the jump.