I always approach tie-in comics with an element of suspicion. Even when the comic in question is connected to an existing fictional universe that was designed as a story first and foremost, and has pre-existing, likable characters -- something like Farscape or Doctor Who or Metalocalypse or Fraggle Rock -- I'm not initially hopeful that it will to live up to the source material, often out fear that it will be a hastily thrown together cash-grab meant to take more money from loyal fans of the franchise.
Ubisoft's Assassin's Creed series breaks out of the video game medium and into the world of comic books with the forthcoming Assassin's Creed: The Fall, and co-creators Cameron Stewart and Karl Kerschl want you to learn everything there is to know about the assassin's code -- and they've made it easy on fans itching for more information, releasing a developer's diary video that details the creation process on the video game adaptation.The video, just over five minutes in length, begins with the comic's origin: the original mission statement
If you're not already way into artist Cameron Stewart's work, then we recommend another trip to your local comic shop, since it's pretty hard to miss. Between his Eisner Award-winning webcomic "Sin Titulo," his artwork on "Batman &
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