It's been a long time coming, but the temporary end of Archie's Mega Man comic is almost here. Over the last five years, we've been there through thick and thin with the Blue Bomber, and it's going to be strange not to have him around on a regular basis after Mega Man #55 hits. That said, the creative team is going all with this finale, introducing a host of new worlds for the first time in comic book form.
While Mega Man won't be gone forever (Archie Comics is promising this is just a temporary reprieve), there's no telling just when he'll return either. It's fitting then that this issue is dubbed "Everlasting Peace," as the original game's opening cheered the blue champion on to "fight for everlasting peace!" It seems that after 54 issues of tackling Dr. Wily's most nefarious plans, Rock has finally accomplished that goal.
Poor, Sonic the Hedgehog. The dude just never catches a break. Unless of course the "break" you're talking about is how his whole world is still shattered. Literally. Sonic and his friends have been working tirelessly to repair their planet since it fractured in the events after "Worlds Collide." Maybe if Sonic had time to catch his breath instead of constantly thwarting Eggman's latest machinations, Mobius wouldn't be the hot mess it still is today.
But even Sonic can't do everything on his own, and this issue will also see Sally and Bunnie track down the final Chaos Emerald. You might recall the Chaos Emeralds were last used during "Worlds Unite" to give Mega Man and Sonic the power boost needed to take Sigma down for good. As long as they don't fall into the hands of Eggman, everyone should be okay, right?
If you were a child in the '90s whose primary source of news was a subscription to Nintendo Power, then there were few things more thrilling than the saga of Break Man. When he first showed up in Mega Man III as an occasional obstacle and a mysterious plot device at the end, and was eventually revealed to be Mega Man's brother, it was probably the single greatest bit of drama in the series since the invention of running left-to-right and jumping.
And not surprisingly, it's something that Archie's Mega Man comics have done a pretty fantastic job handling over the past four years. Now, as the series winds down, Break Man (aka Proto Man, aka Blues) is taking the spotlight for "Red Shift," a prologue story for the events of Mega Man IV, with a whole lot of questions about the nature of his existence. You know, for the kids! Check out an exclusive preview!
Over the course of the last five years, Archie Action has been retelling Mega Man's video game adventures in graphic form. In that time, the creative team has only managed to scratch the surface of the character's history at Capcom, with the most recent storyline just glancing Mega Man 4's narrative. Despite still having plenty of stories to tell in the Mega Man canon, the Blue Bomber's sequential adventures will be coming to a (temporary) close this November.
With Mega Man #55, Archie Action will be ending its current run of Mega Man comics. The publisher is being very tight-lipped about what the future holds for Rock, Roll, Dr. Light, Dr. Wily and the rest of the Robot Masters, but we talked to Archie Action editor Vincent Lovallo and Mega Man writer Ian Flynn about their time on the book, what they could have done differently, and what to expect from these final few issues post-"Worlds Unite." We've also got the exclusive debut of the final solicitations and cover art for Mega Man #55.
The days of Sonic the Hedgehog being confined to his own, Sega-centric universe are long over --- he's met Mega Man in comics and done Olympic events with Mario in games --- but the speedy blue guy has quite possibly never been to a world as expansive as the one he's going to experience in August's Sonic the Hedgehog #275 from Archie.
Not only is Mega Man involved in part eleven of the huge "Worlds Unite" event, but lots of other Capcom and Sega worlds will be part of the story, too. Street Fighter, Billy Hatcher, NiGHTS into Dreams and Monster Hunter are among the other franchises in the mix. Check out our exclusive reveal of covers by artists Patrick "Spaz" Spaziante, Edwin Haung, Lamar Wells, Tracy Yardley, and Rafa Knight!
If you've been following Archie's adventure comics, then you might remember that a good chunk of 2013 was taken up with "Worlds Collide," a massive crossover between Sonic the Hedgehog and Mega Man. If you missed it, then trust me, it was a pretty big deal - so big, in fact, that it seems like Archie, Sonic and Capcom have decided to follow it up with an even bigger crossover: "Worlds Unite," a full-on mashup of Sega and Capcom characters, set to launch in May, finally bring us one step closer to my dream of Jughead showing up in a Street Fighter game.
What? We're actually getting Archie vs. Predator, do you really think that couldn't happen?
Back when it first started up, I wrote a review of Archie's Mega Man comic where I called it "the smartest superhero comic on the stands," mostly because of the way that it took on some pretty serious ideas without detracting from the accessible, all-ages adventure that made it such a fun read. That bit in the first arc where Mega Man starts to withdraw from his family, becoming cold and, well, robotic because of the psychological toll of destroying other robots like himself is still one of my favorite scenes in comics from the past few years.
Forty issues later, I can still stand by that statement. Mega Man hasn't just continued building one of the most enjoyably action-packed stories around the bare-bones plot of "go right, shoot robots" that it got from the video games, it's also having conversations about ethics, forgiveness and what it means to love someone that nobody else in comics is coming close to. And it's great.
Each week, ComicsAlliance’s Chris Sims and Matt Wilson host the War Rocket Ajax podcast, their online audio venue for interviews with comics creators, reviews of the books of the week, and whatever else they want to talk about. ComicsAlliance is offering clips of the comics-specific segments of the show several days before the full podcast goes up at WarRocketAjax.com on Mondays.
This week, Chris and Matt dig deep into talking about DC Comics Co-Publisher Dan DiDio as a businessman and as a comics creator in their discussion of his new series with Keith Giffen, Infinity Man and the Forever People. Then they pivot to talk about two great starting-point issues in the middle of series runs: Kurt Busiek and Brent Anderson's Astro City #13, and Ian Flynn and Jamal Peppers' Mega Man #37.
If you are of a certain age, you may recall the feeling of being really excited for Mega Man 3, while also being very, very confused about the game's plot. Not the thing with the eight killer robots and their weapons that you needed to get, we were all used to that by that point, but definitely the thing about how Dr. Wily had "reformed" and everyone was just totally cool with him building a gigantic "peacekeeping" robot with lasers and ninja stars. I mean, if you try to destroy the world twice and somehow still regain the trust of the people, that must have been a heck of a trial to prove your innocence.
And now, we get to see exactly how that goes down. In Mega Man #36, Ian Flynn, POWREE, Gary Martin, John Workman and Matt Herms finally reveal the story of how Dr. Wily was cleared of all charges, including two counts of Attempted Murder Of Literally Everyone. Check out a preview below!
Here at ComicsAlliance, we're big fans of Archie'sMega Man series, but ever since the series started, we've been wondering when -- not if, but when -- they were going to get around to introducing Mega Man's far future counterpart, Mega Man X. It's been hinted at in the series, both in the main storyline and in backup stories, but now, we know for sure that the two video game heroes of different eras are going to meet.
In this summer's Mega Man #37, the two robot-fightin' robots are going to team up in "Dawn of X," a four-part crossover where 8-bit and 16-bit collide, courtesy of Ian Flynn, Jamal Peppers, Gary Martin, John Workman and Matt Herms. Check out some early art from the story below!
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