Creators Scott Snyder and Sean Murphy's mind-bending, centuries-spanning Vertigo Comics horror/sci-fi series The Wake comes to an end today, and it has covered a lot of ground in its 10 issues -- which is quite an accomplishment for a book that takes place in a world almost entirely covered by water.
A mix of horror and mythology spanning three different time periods, The Wake features a group of scientists, led by Dr. Lee Archer, attempting to uncover the secrets of a vicious Merman-like creature captured by the U.S. government. As Dr. Archer and her team do their best to discover the truth, the creature -- with the ability to invade their thoughts, granting them each what they believe to be their heart's desires -- has other plans. The creature unlocks many of mankind's myths of the sea -- and, consequently, itself -- and propels a wild-eyed, high adventure narrative that traverses centuries and brings in monsters, pirates, super-science, post-apocalyptic cultures and some of the most haunting psychological horror Vertigo's published in years.
Throughout, the Eisner-winning series has taken the emotional, intellectual and philosophical and made them manifest on the page with some highly innovative and bold storytelling techniques, such as when, after five issues of following Dr. Lee's adventure, the book jumps hundreds of years into the future to focus on a new protagonist and her cybernetic dolphin. The final issue takes that approach to a whole other level, telling a creation myth while providing closure for the characters. It's quite an accomplishment, and we talked with Snyder and Murphy about how they pulled it off.
WARNING: Issue #10 spoilers ahead.