Feel free to debate this point, but you know how the 1993 live action Super Mario Bros. film ("This ain't no game!") tried to make everybody look all serious and ended up making most of the Mario-verse unrecognizable? Well, Mike Puncekar did a much better job. His series of paintings cast Mario's foes, Pokémon and more in a much more Ben Templesmith-style
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Nothing against Akira Himekawa's The Legend of Zelda manga, but Zac Gorman's gif-alicious Link comics are about the best illustrated stories to come out of Nintendo games since Nester regularly appeared in Nintendo Power. Gorman'
When I was talking about the upcoming "Thor" game last week, I got around the lack of screenshots by whipping up my idealized 8-bit game for the God of Thunder. And that got me thinking: What if they had converted my other favorite comics into 8-bit NES games -- or, in the case of Batman and the X-Men, what if the games they were in were actually good? So today, I'm playing with power as I imagine what a few great comics might look like if they had their roots in the 8-Bit Games of the NES era!
Ghost Rider x Excitebike
Batman: Knightfall x Super Mario
Cerebus x Legend of Zelda
Lex Luthor's Punch-Out!! (Featuring Superman)
Thor x Mega Man
Watchmen x Super Mario 3
Archie & Jughead's Burger Time
Uncanny X-Men x Final Fantasy
Hellboy x Castlevania
The Punisher x River City Ransom
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To promote this fall's launch of its Pokémon anime based on the Nintendo DS's forthcoming "Pokémon: Black and White" games, TV Tokyo now has an official preview site giving fans a closer look at "Pocket Monsters: Best Wishes'" new protagonists. Is it just us, or do they look a little too well-dressed to walk endlessly through ta
If the release of Exploding Rabbit's amazing "Super Mario Crossover" reminded us of one thing, it's that the comic community's love of retro 8-bit action is still thriving thanks not only to nostalgia, but also a classic gaming design that resonates well past its perceived technological expiration date.
With that enthusiasm in mind, we've taken a look at a few c
Growing up as a video game fan, I often found myself frustrated by the games of the NES era, which were made back when designers saw impossible difficulty as giving players their money's worth. I can vividly remember wishing games were more like comics, existing in a shared universe where Mega Man could just drop by the Mushroom Kingdom to blow Koopa Troopas away with his arm cannon, or that Mario could grab the Spread Gun from "Contra" to make things a little easier on himself