thunderworld

Digging Deep Into 'The Multiversity' With Grant Morrison [Interview]
Digging Deep Into 'The Multiversity' With Grant Morrison [Interview]
Digging Deep Into 'The Multiversity' With Grant Morrison [Interview]
This week saw the release of the Multiversity Guidebook, a sort of map for a series of one-shot stories that has inspired a lot of contemplation, examination and confusion among comic fans. To offer an even deeper look into the universe-spanning series and its meaning, ComicsAlliance spoke with writer Grant Morrison about everything we could manage in half an hour: where the idea for The Gentry comes from, Morrison's commentary on Watchmen in Pax Americana, the idea of dangerous knowledge, how these seemingly standalone stories tie together, and just how this sprawling project will wrap up.
The Multiversity Annotations, Part 5: "Just Clever Enough."
The Multiversity Annotations, Part 5: "Just Clever Enough."
The Multiversity Annotations, Part 5: "Just Clever Enough."
The fourth issue of Multiversity, Thunderworld Adventures, with art by Cameron Stewart, colors by Nathan Fairbairn and letters by Steve Wands, was initially described by Morrison as taking the All Star Superman approach to Captain Marvel. Set on Earth-5 — previously Earth-S in the pre-Crisis on Infinite Earths DC Multiverse — it's far more evocative of the original Fawcett Comics incarnations of these characters than any versions that have been in the DC Universe since. Lighthearted and fun, with gorgeous art by Stewart and Fairbairn and a lettering style from Wands evocative of the neo-C.C. Beck take Jeff Smith took in his recent Monster Society of Evil prestige miniseries, it's the anti-Pax Americana in tone, subject matter and symbolism, while maintaining a consistency of message and intent.