Adaptations of an original work traditionally follow a pretty standard path: Comic becomes movie, movie becomes video game. In the case of the anything-but-conventional "Scott Pilgrim" series by Bryan Lee O'Malley, however, tradition takes a back seat to creativity, with the comic, movie and video game each feeding off of one another in ways sure to please fans.

Joystiq's Mike Schramm scored a lot of "Scott Pilgrim Vs. the World: The Game" info during Comic-Con, but perhaps most interesting was director Edgar Wright's comments on how the SPvTW film benefited from Ubisoft and Paul Robertson's vision for the video game.

"I saw the game as we were editing, and I sort of heard the sound effects, and I said, 'Oh, can we use some of the sound effects?' So we put some of the sound effects from the game in."

Wright also told Joystiq that the video game resonated enough that he decided to include the video game version of Scott in a key scene of the film, pushing the SP comic/movie/game trifecta past integrated marketing monster madness and into the real of serendipitous sequential art success.Fans can gage whether all of the SP franchise's elements play well together once the game and movie drop in a few weeks. From the looks of things, though, it's cool to see how much care was put into building a well-rounded multimedia experience for fans.

[Via Joystiq]

More From ComicsAlliance