DC Comics' event series pitting its bad guys again some even worse guys from another universe reaches its penultimate installment this week, as the home team of villains finally takes the fight to the evil invaders from Earth-3, the evil universe! Which of course means our super-close reading of this superhero epic also reaches its penultimate installments.
I have to admit that, after the first episode of this season of Telltale Games' The Walking Dead video game, I was worried. It seemed like the game was becoming too dour, even by zombie fiction standards, and had abandoned the first season's tendency to throw some good-hearted humanity in with the misery.
I'm happy to report that the second episode of the season, titled "A House Divided," brings a big chunk of that humanity back, and even manages some levity. Of course, that doesn't mean that there's no tension. Indeed, this may be the most tense episode of the game yet, and most of it happens in scenes that are nothing but dialogue.
Did you like The Incredibles and Flash Gordon? Are you completely unaware of the existence of Grant Morrison's take on English sci-fi icon Dan Dare? Then you are the perfect audience for Starlight, a new Image Comics project by Mark Millar and Goran Parlov that waves its influences in front of your face and hopes that's enough to accomplish what the actual book does not.
Moon Knight is an oddball in a comics universe peppered with oddballs. A former mercenary brought back from the dead by an Egyptian god to serve as his "fist" of retribution, MK's origin offers a peculiar mix of brutality, insanity, and fantasy.
Those elements have been fundamental to Moon Knight since he first appeared in Werewolf by Night in 1975, created by Doug Moench and Don Perlin. Yet in the hands of successive creative teams these elements have come together in ways that muddy the character, leaving both him and the readers confused about who he is. Now it falls to the new creative team of Warren Ellis and Declan Shalvey to make it all make sense in Moon Knight #1, on sale this week from Marvel.
Over the past 40 years, Tom Batiuk’s Funky Winkerbean has transitioned from a gag-a-day comic strip about a high school to an ongoing chronicle of pure, abject misery. Thanks to the ongoing commentary on Josh Fruhlinger’s Comics Curmudgeon, I am now completely obsessed with it, which is why I spend a little time every month rounding up its finest examples of crushing despair.
You might think that February might not lend itself all that well to the Funkyverse's usual brand of complete and utter soul-crushing despair. I mean at the very least, there's Valentine's Day, and we should at least get a few strips about lovey-dovey romance and happiness, right? Wrong. So, so wrong. February may be the shortest month, but that just means that Batiuk and Ayers have to work even harder to cram every ounce of existential dread into their comics -- and just in case you think I'm exaggerating, consider that DEATH ITSELF MADE AN APPEARANCE last month, and that's not even the weirdest part.
The early ’90s were spoiled for choice when it came to comic book adaptations. Not only was Batman: The Animated Series on the air, but X-Men led Marvel’s push to get on the small screen, diving right into the often convoluted continuity of everyone’s favorite mutants, luring in a generation of fans, and paving the way for cartoons to follow. That’s why we’ve set out to review every single episode of the ’90s X-Men animated series. This week, we finally tackle one of the cornerstones of the X-Men as we continue with the Dark Phoenix Saga!
Season four of The Walking Dead, AMC’s television adaptation of the Eisner Award-winning Image Comics series launched by Robert Kirkman and Tony Moore and now drawn by Charlie Adlard, is well into its second half, and the despair has been turned up to eleven. ComicsAlliance’s John Parker is back again to see who lives, who dies, and who trips at the Oscars again because she's just so awkward and down-to-earth.
As the few remaining survivors continue to fend off the constant threats that relentlessly surround them, a seemingly simple idea drives them to complete an unlikely mission that promises to inspire everyone involved in the operation. That’s what my cable guide says, anyway.
Every weekend here at CA we’re cracking open the latest and/or just greatest action figures around to see what sets them apart from the articulated plastic pack. This week we're unboxing Bandai's S.H. Figuarts version of Krillin from Akira Toriyama's Dragon Ball Z. Does Goku's best friend measure up to the rest of the DBZ crew Figuarts? Or is he merely the sidekick in the otherwise stellar line? Also... what's with the bazillion swappable hands he comes packed with? Click through the cut to watch our full video review.
The CW’s superhero series Arrow re-imagines Green Arrow for a TV audience as a tough, often ruthless vigilante bent on setting things right in his home of Starling City by punishing the wicked. ComicsAlliance’s Matt Wilson will be following along to see how he fares.
This week, yet another Lance family gathering goes awry, a pilot shows up on Flashback Island and immediately dies, and the Clock King wreaks havoc.
When Mark Waid and Paolo Rivera relaunched Daredevil in 2011, they did so with a radical tone shift that broke away from the direction of the book that had been established for years while still building on the past, and when Waid and Chris Samnee ended the run this month, it was with a shift that was every bit as dramatic. Not to spoil anything for those of you who haven't read it yet, but they earned their upcoming relaunch with a series of huge changes to Matt Murdock's life, the least of which saw them transplanting him from his native Hell's Kitchen all the way to San Francisco.
Before the next volume of Daredevil kicks off, however, Waid and artist Peter Krause are taking readers on the cross-country trip in a digital series called Daredevil: Road Warrior. The journey began this week on Comixology, and in the first installment, Waid and Krause aren't just showing that getting there is half the fun, they're making it the main attraction in its own right.