Originally published by DC Comics in 1988, Cinder and Ashe is a comic by Gerry Conway, José Luis García-López, and Joe Orlando about two mercenary/detective friends who are unable to escape and reconcile with the horrors of their shared past in Vietnam -- a past which has become actualized with the returning of a mad killer who they both thought was long dead. The story takes place in New Orleans with flashbacks to Vietnam, and some stops in Washington, DC and Iowa.
Now available in a collected edition, the book is a well preserved testament to the artistry of one of comics' best storytellers.
Q: What's your favorite example of a comic having an effect on the real world? -- @jamesdeleech
A: You know, a lot of the questions I get for this column, at least the ones I tend to like answering, are the ones that are open to interpretation, and it's fun to pick and choose stories to talk about that back up a particular idea that I have about how something works. This one, though, is one of those questions that's about as close to having one definitive answer as is possible. When you talk about those great times when comics changed the real world, there's really only one choice.
It's when Stetson Kennedy teamed up with Superman to bring down the Ku Klux Klan.
I'm sure more than one comic came out this week, but you wouldn't know that form my Twitter feed, where all anyone is talking about is Pax Americana, the latest chapter of Multiversity by Grant Morrison, Frank Quitely and Nathan Fairbairn. Using the old Charlton Comics characters that inspired Dave Gibbons and Alan "The Original Writer" Moore's classic graphic novel Watchmen, Pax Americana tells a story that is in turn inspired by Watchmen, creating a meticulously structured comic with layers so dense that it's blowing minds all across the comics scene.
And one of the most important parts about the comic is color. That's true of any comic printed in color, of course, but in this particular issue, color becomes a major theme, creating a backdrop for the story that's tied into ideas about spiral dynamics, something that's verbosely explained by the Question about three quarters of the way through the book.
If that sounds complicated, well, it is, and our own David Uzumeri is hard at work on annotations explaining it all. Until then, we're fortunate enough that Fairbairn has taken to his Tumblr to break down his coloring process and how he worked with Quitely to create the incredible visuals of Pax Americana.
We're still over a year away from the big-screen debut of the amazingly titled Batman v Superman: Dawn of Justice, in which your two favorite DC Comics heroes will be v-ing each other alongside other members of the Justice League, and maybe getting around to fighting an actual supervillain somewhere in hour three, if they have time. If you can't wait, though, I have some good news: BrickNerd Studios has brought you a short film in which the LEGO counterparts of the Dark Knight and the Man of Steel slug it out in brutal combat... for... some reason.
I'm not overselling things when I say that this is the best possible version of this fight that you're likely to see onscreen, and that Hollywood's going to have a hard time topping it in 2016.
There are a lot of great things about the Batman '66 ongoing series, but I think my favorite is how it's been expanding the Dutch-angled, pop-art universe of the original TV show beyond its three-season run. There have been new adventures for the show's roster of special guest villains, new locations, and even new characters in the form of additions like the Arkham Institute's Dr. Holly Quinn and the massive, atomic-powered Bat-Robot.
On top of all that, the not-at-all surprising success of the Batman '66 revival has expanded the universe in one of the most interesting ways by finally giving us one of the biggest missed opportunities in the character's history: A full adaptation of Harlan Ellison's unproduced Two-Face story.
I've known that this story was out there for a while because it always comes up in discussions of great superhero stories that never happened, and finally getting to read it in this week's Batman '66: The Lost Episode was a fantastic experience -- not just because the story itself was fun, but because the way it was presented was amazing.
Azzarello and Chiang's Wonder Woman has been praised for putting forth an epic, cohesive and narratively self-contained superhero drama with flourishes of the urban fantasy that once defined DC's Vertigo imprint, but has also been criticized for the changes it made to Wonder Woman's core myth. What's not in dispute is that the pair have created the most memorable and talked about Wonder Woman story in years -- maybe in decades -- and to mark the conclusion of their work, we caught up with Chiang and Azzarello to look back at their run and talk about their novel take on the feminist icon.
The CW’s superhero series Arrow re-imagines Green Arrow for a TV audience as a tough, often ruthless vigilante bent on setting things right in his home of Starling City by punishing the wicked. ComicsAlliance’s Matt Wilson is back for the third season of the popular series in our recap feature we’re officially dubbing Pointed Commentary.
This week: Arrow gets stalked, Felicity Smoak and Ray Palmer make something of a love connection, and 'Arrow' gets its Poochie.
When ComicsAlliance first heard that Gilbert Hernandez would write and draw a Wonder Woman story for DC's digital first Sensation Comics series, we were excited to see what the master Love & Rockets illustrator would would do with the character. We also assumed he'd be the author of the story about Wonder Woman as a rock star.
Anyone following Sensation Comics now knows that the rock star story was Margeurite Sauvage's excellent work, while Hernandez spun a tale about a brainwashed Diana going toe-to-toe with fellow heroes Supergirl and Mary Marvel. The first half of his two-parter, "No Chains Can Hold Her," is already available. DC sent us this exclusive preview of part two, available this Thursday.
Readers demand a lot from superhero comics: consistency, continuity, adherence to the rules of the universe, compelling heroes, magnetic villains, satisfying endings, and the list goes on.
But those of us who have been reading for years (if not decades) are chiefly looking for one big thing above all else: novelty. We want to see something we’ve never seen before; characters we recognize as the heroes and villains we love being put into scenarios and settings wholly unlike what’s come in nearly 80 years of superhero comics.
That’s notoriously hard to do. Many times, stories end up being very similar to what’s come before, and when creators do try something new, they elicit complaints from readers who don’t like particular changes or decisions. But what if you could strip away those pressures and build a superhero comic that’s so strange and unique that it’s a must-read?
That’s what Jiro Kuwata’s 1960s Batman comics, currently being republished as the DC Digital Series Batman: The Jiro Kuwata Batmanga, are. A strange combination of classic Batman comics, the 1960s Batman TV-show, Marvel-Age science-based storytelling, mysticism, cartoon physics, Tokusatsu, and of all things, Scooby-Doo, it isn’t like any comic I’ve ever read. It’s endlessly surprising, and I love it.
Welcome back to Up To Speed, home of the the Flashest Recaps Alive. Here we’ll recap the episodes, dispense some Flash Facts and talk about what works, what doesn’t and where the series might be headed, as we try and keep up with the adventures of Central City’s finest hero, Barry Allen: The Flash dundundundundundun–AH-AAAAAH!–Defender of the Universe!
This week, we’re looking at the sixth episode episode of the first season, “The Flash Is Born,” which features a greasy hunk in muscle shirts, guys being dudes, and a karate robot. On your marks, get set, GOOOOO!
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