DC Comics has taken some heat over the past couple weeks for some licensed apparel that implied, or outright stated, that boys can be superheroes but girls have to settle for being superheroes' girlfriends or wives. The criticism reached a point where DC itself had to issue a statement promising to review its licensing process.
Another example of a licensee making a bad gender-related decision flew a little lower on the radar last week, but in this case the licensee, Wonder Forge, issued an apology itself. The game makers failed to put any playable female characters in its game, Justice League: Axis of Villains, and people -- particularly a concerned parent -- complained about the Target-exclusive game.
“If the harassment is so bad, why don’t women just report it?”
“I want to believe these women, but if they’re not willing to come forth and put their name to these accusations, I just can’t.”
“These claims of harassment are all so overblown. I never see it happening.”
I have been a woman in the comics industry for a few months now. It has been wonderful. It has also been terrifying.
Terrifying in a way I’m used to, though. When you grow up enveloped in the miasma of “tits or GTFO,” “attention whore,” and “fake geek girl,” fear becomes the price you pay to enjoy your hobbies. You don’t even think of it as fear most of the time. Sometimes you join in the fear mongering yourself, enjoying the a**hole glamour of not being too pussy to call another girl a slut. Sometimes you hide in woman-heavy spaces, which go maligned elsewhere (“Tumblrinas!”) but do a pretty solid job of keeping you safe. The fear comes back eventually, though, as a slew of graphic rape threats or a simple joke about “feminazis” you are expected to chuckle along with. It might be in response to a screed worthy of Andrea Dworkin—or maybe you just tweeted something about disliking Guardians of the Galaxy. What matters is that you were a woman with an opinion on the internet, and now you must be punished. You must be made to fear.
It's been a long while since we heard anything of the highly anticipated Batman: Arkham Knight, the last word being that the video game was pushed from its original 2014 release slot into 2015. Now, DC and Warner Bros. Games announced that the final installment has a firm release in June 2015.
One of the biggest issues in the news this week has been the ongoing rampant misogyny and outright terrorism in gamer culture, specifically the attacks on Depression Quest developer Zoe Quinn and feminist media commentator Anita Sarkeesian -- both of whom have suffered exceedingly personal attacks and threats on their lives (including the horrible one in the graphic above, which was sent to Sarkeesian via Twitter). The former for merely talking sexual agency as an independent, adult woman, and the latter for criticizing the industry's treatment of women in its games. What do these issues have to do with the rest of geek culture? Well .... everything. Misogyny in gamer culture is a symptom of a larger, systemic issue. And something needs to be done about it. Now.
You would think that with the announcement of Omega Ruby and Alpha Sapphire, the updated remakes of the Generation III titles, would've been enough big news about Pokémon for this year, but you, my friends, would be wrong. Today, it was revealed that Namco Bandai, the creators of the Tekken fighting games, were hard at work on Pokken Tournament, a new arcade style fighting game using theTekken engine, starring Pokémon.
There's a brand new demo of Batman: Arkham Knight on display at Gamescom in Germany, and from the sound of it, the game--Rocksteady Games' return to the franchise after a one-game break--will be a pretty fun time.
After a fight sequence at Ace Chemical and the introduction of some new gadgets, there's a fairly sequence involving the Batman popping out of the moving Batmobile (!) and onto rooftops. Unfortunately, you have to be at Gamescom to play that demo at the moment, but GamesRadar has nabbed a few screenshots to whet your whistle. Check them out below.
I can't think of a more appropriate title for the fourth episode of Telltale Games' The Walking Dead video game's second season than "Amid the Ruins."
After an unyieldingly intense end to the previous episode, there were few places this new episode could go in terms of upping the ante. So it doesn't even try. Instead, the game's writers and developers offer a chapter about people trying to dig out from the debris left behind by a major disaster, and forging ahead with their lives.
LEGO Batman 3: Beyond Gotham is going to be a positively huge video game.
I got to see that first hand when I played a brief demo at DC's booth at Comic-Con International in San Diego last weekend. First off, it's got a huge playground for players to explore. The "Beyond Gotham" of the title refers to outer space, and the game will go to a whole host of different worlds. Then there are the playable characters--105 or so, according to the game makers, and they include characters in both their superhero guises and as their secret identities. A new feature enables players to change from Clark Kent to Superman using a phone booth, for example.
Udon Entertainment unveiled an impressive line-up of books for the coming year at San Diego Comic-Con on Saturday night, including the English-language translaton of the manga of Ryo Akizuki Kill La Kill, and not one but two Osamu Tezuka artbooks. Osamu Tezuka Anime Character Artbook is a collection of sketchbook drawings and designs, while Osamu Tezuka Anime Character Illustrations collects his animation model sheets.
What if Batman had a fur-lined cape? Or had Scribblenauts on his cowl? Or was Rorschach?
All those questions and more were answered at the Cape/Cowl/Create Exhibition hosted by DC Entertainment, Warner Bros. Interactive Entertainment and Vice magazine at Comic-Con International in San Diego. The whole thing was a promotion for the new Batman: Arkham Knight game, and used the cape and cowl designs from the game as a basis for the artwork. The concept resulted in some pretty cool stuff, and the opulence of the event was a vivid expression of just how big the Arkham games have become -- often, installations like these are reserved for big tech franchise announcements.
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