The Puzzle Quest franchise has come a long way from its humble beginnings as a Nintendo DS and PSP title. What started as a fantasy-themed, match-3 role-playing game has evolved a bit over the years to include franchises like Adventure Time and brands like Marvel. While D3 Go has been selective with how it expands the Puzzle Quest series, the Marvel Puzzle Quest branch has been a fairly big hit for the publisher on Facebook and mobile devices. So much so in fact, D3 is bringing the latest iteration to consoles later this year.
D3 Go and WayForward Games will be bringing mobile match-3 game Marvel Puzzle Quest: Dark Reign to consoles for the first time. Previously available only on Android, iOS and Facebook, Dark Reign was a free-to-play title that incorporated micro-transactions to open up roster spots, try to unlock rare characters and earn more of the coveted Iso-8. With the $14.99 price point comes the dismissal of those F2P transactions, and instead the full game will be open to players with few caveats. Unfortunately, one of those happens to be that the full roster won't be available at launch for any of the console ports.
Taking a queue from last year's New York Comic Con, Skybound Entertainment and McFarlane Toys will once again team to bring a fan-favorite character from Telltale Games' The Walking Dead universe to life in action figure form. Last year, we were treated to the first non-comic, non-television figure from The Walking Dead with the release of Clementine, the co-star and driving force behind The Walking Dead, Season 1 and the lead of The Walking Dead, Season 2. Now one year later, her guardian and zombie-killing mentor Lee Everett is making the jump off the screen.
Even just seeing Lee here in his various states brings back memories that I'm not sure I need to feel on a rainy Friday afternoon. The dude went through a lot over the course of the first season of Telltale's episodic venture into Robert Kirkman's and Charlie Adlard's post-apocalyptic world. Since players were put into his shoes for a majority of the game, we went through those same trials and tribulations right with him. Some decisions are just too hard to make with a timer forcing your hand into a choice. The relationship between Lee and Clem was just a little too real. It still stings a bit knowing how that first season ended.
Over the weekend, Warner Bros. confirmed that Batman remains a big part of its interactive future. In an interview with the PlayStation Blog, Ames Kirshen, vice president of product development for the Arkham and DC Comics games at Warner Bros. Interactive Entertainment, stated, “Batman is one of the cornerstone IPs for Warner Bros. With the Arkham series, we were finally able to realize the full potential of the character.” It's not a very bold statement, though it is an obvious one.
Since Lego Batman first arrived on the scene in 2008, the Dark Knight has had quite a run of success with his various video game incarnations. Combined with the Batman: Arkham series, the pointy-eared millionaire has easily recorded tens of millions of game sales over the past seven years. Given the recent success with Batman: Arkham Knight (horrible PC launch notwithstanding), it makes a lot of sense for Warner Bros. Interactive to keep the big guy around in some form or another, even if current fan-favorite developer Rocksteady Studios is claiming to be done with Batman.
EA and DICE have announced even more details about next month's big Star Wars Battlefront beta. The beta itself will run for five days, giving PC, PlayStation 4 and Xbox One gamers access to Survival Missions on Tattooine, where you'll have to survive ongoing waves of Imperial forces, including Stormtroopers, AT-ST walkers, TIE Fighters and more. You can also try the Drop Zone mode on Sullust, which is comprised of 8v8 multiplayer matches with king of the hill-style gameplay. Lastly, you can partake in the big Walker Assault multiplayer bouts on Hoth. It's a massive 20v20 war between the Rebel Alliance and Empire with Y-Wings, Snowspeeders, AT-ATs and more.
As promised, there's a new update for Batman: Arkham Knight available today that brings the Tumbler from Christopher Nolan's Batman trilogy to the video game. There'll be a pair of new race tracks based on those movies, too. You'll also be able to use the Tumbler on the streets of Gotham itself... provided you've already eliminated every single drone tank in the game. It's another of Arkham Knight's instances where it almost got something right. I mean, the Tumbler is pretty dang close to the Arkham Knight version of the Batmobile, but it still has these weird restrictions on how it can be used. The same was true of the Batman '89 Batmobile and will likely also be true of October's Batman '66 Batmobile, which shouldn't be confused with the Batman '66 Batmobile skin that was offered as a PlayStation 4 pre-order incentive.
Of course, weird restrictions has been the story of the Batman: Arkham Knight add-ons ever since they first started dropping. You could play as all the characters so far individually (Batgirl, Harley Quinn and Red Hood) in their specific stories, but none of them were accessible in the open world of Gotham's streets. At least, not without modding on a PC. The same will hold true for the Nightwing adventure, GCPD Lockdown. The first actual story content developed by Rocksteady (previous add-ons were from WB Montreal), there's a chance this little bit of Dick Grayson goodness will be the first DLC worth the price of admission. Hell, it might even actually last longer than 20 minutes. You know what still won't be coming? The ability to play as Nightwing throughout all of Gotham.
There are few things in this world that I am more interested in than the history of Pokémon. They are, after all, the single most important thing in the world, helping us with every aspect our lives --- as long as the most important aspects of our lives involve running around fighting organized crime at the age of ten and making our pets fight each other so that they can double in size, turn into lamps or, in some cases, sprout literal guns from their shoulders.
But I'm getting off track here. The point is that the history of Pokémon is fascinating stuff, which is why I was so excited to find Glitterberri.com's collection of original art and design documents for the franchise.
While at first Lego Dimensions appeared to be yet another NFC figure game built to cash in on the success of Activision's Skylanders series, but in the months since it's been revealed to be a game built to cash in on Skylanders' success with some interesting improvements to the formula. With the concept of having to actually build all the figures and vehicles, Lego Dimensions offers enough difference from its competitors at the onset to make it appealing.
Factor in the inclusion of just about every license under Lego's belt, and you've got a game that lets you team Scooby-Doo and Batman with Doctor Who, while they try to stop an invasion into Springfield. After months of lead-up, the arrival of the ultimate fan fiction mash-up game is almost here.
The animated life of Ghost in the Shell is a complicated machine. You've got the original 1995 film adaptation of Masamune Shirow's landmark cyberpunk work, then there's the 2004 sequel, and then the 2008 remastered Ghost in the Shell 2.0. Of course, you've also got Ghost in the Shell: Stand Alone Complex, the 2002 animated series, which also had a few feature-length chapters during its run. And let's not forget the most recent iteration, Ghost in the Shell: Arise, a complete re-imagining of Shirow's story, which took place before the original manga, but also had a movie release this year in Japan. People love their Major Kusanagi, no matter how convoluted her story becomes throughout all the various incarnations.
Though there hasn't been quite as many Ghost in the Shell video games, that hasn't stopped the franchise from being equally confusing. The original PlayStation One title, Ghost in the Shell (based on the first film) managed to survive just fine on its own, but two different games based on Ghost in the Shell: Stand Alone Complex, which were both titled simply Ghost in the Shell: Stand Alone Complex, arrived on two different systems and offered two different styles of play (one a third-person shooter, one a first-person shooter). For this latest attempt at bringing Ghost in the Shell to life as a video game, Nexon has again turned to Stand Alone Complex for inspiration. Unfortunately, it's also going to be a free-to-play, online multiplayer-only, squad-based FPS.
Even at just a hair over two-minutes long, there's more action in this new trailer for the Attack on Titan game than there was in the majority of episodes from the first season of the anime. Sure, Eren and Mikasa and the Survey Corps get into it with some titans during a few episodes of the show, but for the most part, each episode is a competition between characters to see who can whine the most. Attack on Titan does have some nice design work though, so even I can't front on the visual appeal. Fortunately, those sweet uniforms, weapons and monsters take center stage in this trailer.
Ahead of Tokyo Game Show, which kicks off later this week, Koei Tecmo teased the first gameplay footage of its upcoming PlayStation-exclusive Attack on Titan game. There's not a whole lot to see, but what is shown does give us at least an idea of what to expect from the upcoming action title. First and foremost, the cel-shaded graphics look fairly tight. It's not outside the norm for games based on an animated property to get that kind of presentation, but it looks to be working to AoT's advantage. Since Attack on Titan will be available on the PlayStation 4, PlayStation 3 and PS Vita, that cel-shaded style also gives the engine some flexibility across the board. It's a similar idea of what Telltale's done with its cross-generational games like The Walking Dead and The Wolf Among Us.
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