Telltale Games' fresh approach to the world of the Dark Knight makes the first episode of Batman: The Telltale Series an mostly worthwhile escapade into the life of Bruce Wayne. Taking a radically different path from the likes of Rocksteady Studios in telling a Batman story not only gave some much needed perspective into the other half of Batman's life, but allowed Telltale to play to its strengths in narrative and dialogue. It's unfortunate then that the PC version of Batman: The Telltale Series is so marred by performance issues that it's a real drag to play, and a challenge to enjoy.
It's a new year, and that means it's also time for a new iteration of the Disney Infinity series. Over the past two years, Disney Interactive has been fine-tuning its NFC figure gaming franchise, improving on the previous version in small but welcome ways. There have been some larger changes to the overall as well, but none more visible than the addition of new characters and figures to the ever-expanding roster of Disney properties. With Disney Infinity 3.0, not only are we going to be getting a load of new toys and Play Sets based on the beloved Star Wars license, we're also getting new Toy Box modes that offer more ways to play with the characters you've already collected.
The sixth episode of Arkham Insider features Social Marketing Manager Gaz Deaves interviewing members of Rocksteady Studios to learn about the gameplay features of Batman: Arkham Knight before the game's big launch next week. Gaz interviews Bill Green, who designed Two Face's bank robbery stages throughout the game. In the midst of all the chaos being caused by the rest of the Rogues Gallery, Two Faces' men are robbing Gotham's banks. Due to the loud alarms going off, Batman is able to steathily enter these buildings and begin some Predator gameplay sequences where you've got to takedown gun-toting baddies without being caught.
If you pay attention, the opening scenes of Batman: Arkham Knight could potentially give away a major plot reveal later on in the game. Nevertheless, welcome to Gotham. We hope you like crimes and capes.
Rocksteady Studios' Brand Marketing Producer Dax Ginn is back to provide another behind the scenes look at Batman: Arkham Knight's development with his team's latest Arkham Insider video. This time, Ginn is interviewing Lead Character Artist Albert Feliu Gomis, and we get all kinds of awesome info about Rocksteady's third and final game in the Arkham series, including details about the Dark Knight's mysterious new villain.
This behind the scenes video showcases Batman: Arkham Knight's new Dual Play mechanic, depicting tag team action between Batman and Nightwing.
Rocksteady Studios' latest Arkham Insider video features Brand Marketing Producer Dax Ginn highlighting some of the new features going into Batman: Arkham Knight. First, Ginn speaks with Tim Hanagan, the game's Lead AI Programmer. Hanagan showcases some new gameplay footage featuring Batman and Nightwing at one of the Penguin's big munitions warehouses. About two dozen baddies are inside, organizing Oswald Cobblepot's contraband. Batman is seen walking across the building's glass roof, while Nightwing has already infiltrated the compound and is stealthily waiting for the Dark Knight's arrival to coordinate their attacks.