Right around the time Rocksteady Games was working on Batman: Arkham Asylum, another studio, BottleRocket Entertainment, was hard at work on propelling another DC superhero, The Flash, into video game stardom.

But when Brash Entertainment, the company that held the Flash license, folded in November 2008, the project fell apart, leaving only a trailer, a few storyboards and some concept art behind. Luckly, chief designer Greg Miller hung on to that work and recently shared it. Check out some concepts and storyboards by artists Roger Robinson and Shane Nakamura after the jump.

And in case you've never seen it, here's a video of what the game would have roughly looked like:

 

 

The video description tells the tale pretty well:

This is early game footage from the cancelled Flash video game. When our publisher Brash folded we were about 6 months into full production with about a year still to go on the game so please excuse the roughness of how it looks at this stage. A lot of the core elements were just starting to surface and we were all really saddened that the game couldn't be saved. It was showing much potential. As such we just wanted to share a sample of what the game could have been like.

You can see scads of concept art and storyboards from the canceled The Flash video game below.

 

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