Over the course of the last five years, Archie Action has been retelling Mega Man's video game adventures in graphic form. In that time, the creative team has only managed to scratch the surface of the character's history at Capcom, with the most recent storyline just glancing Mega Man 4's narrative. Despite still having plenty of stories to tell in the Mega Man canon, the Blue Bomber's sequential adventures will be coming to a (temporary) close this November.
With Mega Man #55, Archie Action will be ending its current run of Mega Man comics. The publisher is being very tight-lipped about what the future holds for Rock, Roll, Dr. Light, Dr. Wily and the rest of the Robot Masters, but we talked to Archie Action editor Vincent Lovallo and Mega Man writer Ian Flynn about their time on the book, what they could have done differently, and what to expect from these final few issues post-"Worlds Unite." We've also got the exclusive debut of the final solicitations and cover art for Mega Man #55.
So here's a sentence I can almost guarantee you didn't know you were going to be reading today: There's a Broadway musical based on Archie in the works, written and co-produced by Adam McKay and Funny Or Die. And before you ask, no, you are not dreaming, and yes, this is actually happening.
Under normal circumstances, most comics are happy to introduce a single supervillain at a time, establishing a clear and distinct threat to the hero before the villain is ultimately defeated and goes away for a while to plot their revenge, maybe showing up as part of a villainous team-up somewhere down the line. If, however, you've been reading Mark Waid and Dean Haspiel's The Fox, then you already know that it's not really a book that does things the normal way.
Case in point, this week's issue, where the Fox and She-Fox are confronted with not one, not two, but five new villains --- six if you count their sinister boss, Mr. Smile --- in an all-out brawl to save his son. Check out a preview below, featuring more supervillainy than you can shake a floppy ear at!
Welcome to the tenth installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event.
Previously in “Worlds Unite,” our dutiful heroes ventured forth into mysterious new universes through Genesis Portals opened by Sigma in hopes to both stop his Unity Engines from activating, and to recruit some help in bringing the bigger bad down. Archie had been promoting the cameos of characters from various Capcom and Sega franchises in the lead up to the crossover, and though we'd been teased with the arrival of Street Fighter's World Warriors, this last chapter was the first time we really saw any of the new faces from these classic games.
Everyone loves comic book trivia, but with 75 years of superhero comics behind us right now, there’s always some new obscure fact to learn. That’s why ComicsAlliance is going deep into the minutiae of your favorite characters in our continuing video series. You think you know comics? Well, here’s a few things you might not know!
This week we're taking a look at Mega Man, the ongoing series from Archie Comics based on the best-selling video game series. Find out which popular comics series inspired the creation of the game, which supporting character was too racist even for America, and the bizarre history of Brazil's ideas about Mega Man, as well as several other equally interesting facts.
The teens of Archie Comics are having a pretty weird week. In the past seven days, we've seen them deal with a sharknado that caused the vast majority of the cast to violently lose most of their limbs, and finish up an encounter with the Predator that saw pretty much everyone in the city of Riverdale dying in the most spectacularly violent way possible. Now, just in case that wasn't enough, things are about to get downright devilish.
Next week marks the release of Roberto Aguirre-Sacasa and Robert Hack's Chilling Adventures of Sabrina #4, and poor Harvey Krinkle arrives at the Spellman family's latest dark ritual --- and is followed up by some familiar faces from the next town over. Check out a preview below, including a pretty awesome variant cover based on the poster for Carrie!
Welcome to the ninth installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event.
Previously in "Worlds Unite," while under siege from the Freedom Fighters and Robot Masters, Sigma kicked off his massive universe invasion plan. While Sigma's Mavericks were holding the attention of the heroes, a select group began taking Unity Engines through Genesis Portals. Sonic, Mega Man and the rest of the good guys finally manage to subdue the attacking forces above Lost Hex, but not without the aid of Sticks and Street Fighter's World Warriors. Finally able to regroup, and beneath Sigma's attention (for now), our true blue heroes craft a plan for an invasion of their own, and hope to put a stop to Sigma's machinations for good.
The question most often asked of the ComicsAlliance staff is a variation of, "Which comic books should I be reading?" or, "I'm new to comics, what's a good place to start?" The Wednesday deluge of new comic books, graphic novels and collected editions can be daunting even for the longtime reader, much less for those totally unfamiliar with creators, characters and publishers, and the dark mysteries of comic book shopping like variants, pre-ordering, and formats.
I'll be honest with you, folks: I have never seen any of the three (and counting) Sharknado films. This is not, I assure you, from lack of interest, as anything that can combine the destructive power of nature and the terrifying threat of sharks being whipped through the air is certainly something I want to see, but the point remains. I will tell you, though, that there's a pretty good chance that Archie vs. Sharknado is going to be the first comic I read this week.
Not only does it hit the sweet spot of being one of Archie's increasingly frequent and increasingly bizarre crossovers, something that's produced more hits than misses in recent years, but it also has sweet, kindhearted Betty Cooper expressing sympathy for the sharknado, and a rarely seen reference to Josie and the Pussycats, the greatest comic book movie of all time. Check out a preview below!
Welcome to the eighth installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event.
Previously in “Worlds Unite,” the Zeti used their powers to take control of the Robot Masters, pitting Mega Man and his friends against Sonic and the Freedom Fighters. It was an epic battle, but Wily and Eggman came up with a disruptor ray to shut down the robots and stun the Zeti long enough for the good guys to prevail. Though everyone needed time to recuperate, Sigma's newly evolved form bursts forth from Lost Hex. Not only will the heroes have to contend with the bigger, badder Sigma 2.0, they're also faced with taking on every single Maverick you can think of, and even some you can't. The battle for Lost Hex has clearly only just begun, and our heroes are going to need every last bit of help they can get.
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