Teased for years and finally launched this week, The Multiversity is a universe-jumping series of DC Comics one-shots tracking the cosmic monitor Nix Uotan and an assemblage of star-crossed heroes as they attempt to save 52 universes and beyond from a trippy cosmic existential threat that, like much of Morrison’s best work, represents something far more mundane and relatable. Tying back into the very first Multiverse story in DC’s history, the heroes of these universes become aware of this threat by reading about it in comic books… comic books that, it turns out, take place in neighboring universes. Indeed, writer Grant Morrison continues his streak of highly metatextual DC cosmic epics with this eight-issue mega-series (plus one Tolkienesque guidebook).
Described by Morrison as "the ultimate statement of what DC is", The Multiversity naturally offers the reader much beyond the surface level adventure, and that means annotations. Rather than merely filling out checklists of references, my hope with this feature is to slowly unearth and extrapolate a narrative model for Morrison and his collaborators' work on The Multiversity; an interconnecting web of themes and cause and effect that works both on literal and symbolic levels.
Three pages into the preview for The Multiversity #1, I knew I was going to have a lot to work with.
With no further ado, go get your erasers and your textbooks, close your laptops, sharpen your pencils, and get ready for some course notes. Let's go to school.
And we're back for the final time as Trinity War reaches its epic conclusion, no doubt resolving all of its many mysteries and conflicts, tying up all of its loose ends and definitely not just leading directly into the next big DC Comics event. Right?
When we left off Pandora was trying to find someone capable of opening the skull-shaped "box" and restore the world to its pre-sinful state. She thought to try old "more powerful than a locomotive" himself, Superman, but touching the box turned him so (temporarily) evil that in a stand-off with between the Justice League and the Justice League of America, the Man of Steel accidentally killed fellow superhero Doctor Light and started getting really, really sick.
That sent Wonder Woman and the magical heroes of Justice League Dark after Pandora, but everyone who touched the box also went evil. A few issues of flying around, arguing, and fighting later, the box, all three Justice Leagues and the behind-the-scenes villain calling himself the Outsider all found each other in the same place at the same time.
If you're the kind of person who keeps up with comic book news online -- and the evidence would seem to suggest that you are -- then you may have already heard a few things about what happens in Justice League #22. It's the kickoff of the big Trinity War crossover, and Geoff Johns and Ivan Reis have already got people talking about it, some of whom are even going so far as to call it this month's Worst Comic Ever™. And it is, but probably not for the reason they're mad about.
It's been eight months since the first issue of Brightest Day. Now, if an actual day were to last that long, it would cause massive droughts, famine and heat waves on one side of the Earth while the other freezes and probably undergoes equal amounts of famine. In this
The dawn of "Brightest Day" #0 breaks in stores this Wednesday and with it, twelve of DC's most famous fallen heroes (and a handful of not-quite-heroes) have returned to the land of the living. The question now is: what happens next?
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