Each weekday, ComicsAlliance brings you a carefully selected variety of links from around the web about comics and comics-related media, including movies, video games, toys, and whatever else might be worth noting. Quite frankly, these are items you may just need to know about to have a productive day. Take a look at today's hand-picked links after the jump.
Each week, ComicsAlliance’s Chris Sims and Matt Wilson host the War Rocket Ajax podcast, their online audio venue for interviews with comics creators, reviews of the books of the week, and whatever else they want to talk about. ComicsAlliance is offering clips of the comics-specific segments of the show several days before the full podcast goes up at WarRocketAjax.com on Mondays.
This week, Chris and Matt dig deep into talking about DC Comics Co-Publisher Dan DiDio as a businessman and as a comics creator in their discussion of his new series with Keith Giffen, Infinity Man and the Forever People. Then they pivot to talk about two great starting-point issues in the middle of series runs: Kurt Busiek and Brent Anderson's Astro City #13, and Ian Flynn and Jamal Peppers' Mega Man #37.
If you are of a certain age, you may recall the feeling of being really excited for Mega Man 3, while also being very, very confused about the game's plot. Not the thing with the eight killer robots and their weapons that you needed to get, we were all used to that by that point, but definitely the thing about how Dr. Wily had "reformed" and everyone was just totally cool with him building a gigantic "peacekeeping" robot with lasers and ninja stars. I mean, if you try to destroy the world twice and somehow still regain the trust of the people, that must have been a heck of a trial to prove your innocence.
And now, we get to see exactly how that goes down. In Mega Man #36, Ian Flynn, POWREE, Gary Martin, John Workman and Matt Herms finally reveal the story of how Dr. Wily was cleared of all charges, including two counts of Attempted Murder Of Literally Everyone. Check out a preview below!
Hit the cut to see all of today's links.
Here at ComicsAlliance, we're big fans of Archie's Mega Man series, but ever since the series started, we've been wondering when -- not if, but when -- they were going to get around to introducing Mega Man's far future counterpart, Mega Man X. It's been hinted at in the series, both in the main storyline and in backup stories, but now, we know for sure that the two video game heroes of different eras are going to meet.
In this summer's Mega Man #37, the two robot-fightin' robots are going to team up in "Dawn of X," a four-part crossover where 8-bit and 16-bit collide, courtesy of Ian Flynn, Jamal Peppers, Gary Martin, John Workman and Matt Herms. Check out some early art from the story below!
Mega Man has been getting steady love from Bandai over the past few years with the release of several D-Arts action figures, but now that the line has been folded directly into the wider S.H. Figuarts brand there's been some question as to which character form Capcom's longtime video game franchise would arrive from the year 20XX. Having played in the original series and the Mega Man X universe, the next figure will focus on Mega Man Zero.
As a kid I can only remember a single time anything ever happened after the credits of a movie. It was after napping through the second half of Beethoven (or maybe Beethoven 2?) on VHS, and all that happened was a silhouette of a St. Bernard climbed a hill and barked in the sunset. But then Iron Man came along in 2008 and shook Hollywood to the core with Samuel L. Jackson's now classic "Avengers Initiative" recruitment scene. Surprisingly, no one in the comic book industry proper had quite capitalized on the storytelling device... until now. This May, Archie Comics is kicking off its own “After the Credits” initiative in its Sonic The Hedgehog and Mega Man titles.
Thursday's links await, after the jump.