The comic-book analysts at Atoll Comics have you covered. Their first of three infographics about the series lays out all the details of just which character was in which place as the series progressed.
I have to admit that, after the first episode of this season of Telltale Games' The Walking Dead video game, I was worried. It seemed like the game was becoming too dour, even by zombie fiction standards, and had abandoned the first season's tendency to throw some good-hearted humanity in with the misery.
I'm happy to report that the second episode of the season, titled "A House Divided," brings a big chunk of that humanity back, and even manages some levity. Of course, that doesn't mean that there's no tension. Indeed, this may be the most tense episode of the game yet, and most of it happens in scenes that are nothing but dialogue.
Over the past five issues Kurtis Wiebe and Roc Upchurch's Rat Queenshas quickly become one of my favorite comics on the stands. The story of four Dungeons & Dragons-style adventurers who claim to protect the town while actually being the biggest possible threat to the peace is hilarious, brutal and action-packed, and more often than not, it's all three at the same time.
The first story arc, Sass & Sorcery, wrapped up in the fifth issue last week, so to look back on one of the best debuts of the past year, I spoke to Wiebe about the influence of gaming on his storytelling, the character he relates to, and the almost unprintable original title.
Did you like The Incredibles and Flash Gordon? Are you completely unaware of the existence of Grant Morrison's take on English sci-fi icon Dan Dare? Then you are the perfect audience for Starlight, a new Image Comics project by Mark Millar and Goran Parlov that waves its influences in front of your face and hopes that's enough to accomplish what the actual book does not.
As I scrolled through all 356 pages of Selected Ambient Works: 11-13, a free PDF download compiling tons of sketches, fan art, comic book pages and finished illustrations by Giannis Milonogiannis, creator of Archaia's Old City Blues and contributing artist to Image's Prophet, I thought to myself, "Is Milonogiannis a retrofuturist? Is he doing with the 1980s and cyberpunk what Dean Motter did with the 1930s and noir?"
Welcome back to the ComicsAlliance podcast, covering the latest comic book entertainment news topics. Joining Senior Editors Andy Khouri and Caleb Goellner for this episode is CA writer Matt D. Wilson for a conversations about the the keynote address delivered by Image Comics Publisher Eric Stephenson to the ComicsPro Retailer Conference in Atlanta. Stephenson made a characteristically iconoclastic and not altogether unassailable presentation, urging retailers to become community leaders, abandon their support of gimmicky, high-priced publishing practices, and draw a distinction between good and bad comics.
We’ll contrast Stephenson’s remarks with those of Dan DiDio, his counterpart at DC Comics, one of the stop superhero publishers, who in an interview this week confirmed plans to double— even triple-down — on weekly comics, crossovers and 3D covers, publishing strategies that are seemingly exactly the sort of thing Stephenson that criticized.
Season four of The Walking Dead, AMC’s television adaptation of the Eisner Award-winning Image Comics series launched by Robert Kirkman and Tony Moore and now drawn by Charlie Adlard, is well into its second half, and the despair has been turned up to eleven. ComicsAlliance’s John Parker is back again to see who lives, who dies, and who trips at the Oscars again because she's just so awkward and down-to-earth.
As the few remaining survivors continue to fend off the constant threats that relentlessly surround them, a seemingly simple idea drives them to complete an unlikely mission that promises to inspire everyone involved in the operation. That’s what my cable guide says, anyway.
Image Comics Publisher Eric Stephenson took a shot across the bow at not just Marvel and DC in his address to the ComicsPRO retailers meeting in Atlanta Friday, but also Dark Horse, BOOM! Studios and other s, denouncing the practices of renumbering series, event comics, gimmick covers, licensed comics based on cartoons and films, and charging up to $7.99 for an issue.
The comic book, animation, illustration, pinup, mashup, fan art and design communities are generating amazing artwork of myriad styles and tastes, all of which ends up on the Internet and filtered into ComicsAlliance’s Best Art Ever (This Week). These images convey senses of mood and character — not to mention artistic skill — but comic books are specifically a medium of sequential narratives, and great sequential art has to be both beautiful (totally subjective!) and clear in its storytelling (not so subjective!). The words and the pictures need to work together to tell the story and create whatever tone, emotion and indeed world the story requires. The contributions of every person on a creative team, from the writer to the artist(s) to the letterers, are necessary to achieving a great page of sequential storytelling.
It is this special nature of comic books that we’re celebrating in the recurring feature: Best Sequential Art Ever (This Week).
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