With this month’s Adventure Time #36, the award-winning run from Ryan North, Shelli Paroline and Braden Lamb comes to a close, making way for the new creative team of Christopher Hastings and Zachary Sterling. It’s an interesting and exciting piece of news, especially for fans who know Hastings from his work on the long-running Adventures of Dr. McNinja webcomic, but after three years, North, Paroline and Lamb’s run is worth looking back on as one of the best comics — not one of the best licensed books or one of the best kids comics, one of the best comics — of the past few years.
Today, we conclude our two-part interview with Hastings and North by looking forward to what Hastings plans to do in his run on the title, why the wackier aspects of the show have to be held together with an emotional core, and the character than North "fake killed off" for his three-year run.
With this month's Adventure Time #36, the award-winning run from Ryan North, Shelli Paroline and Braden Lamb comes to a close, making way for the new creative team of Christopher Hastings and Zachary Sterling. It's an interesting and exciting piece of news, especially for fans who know Hastings from his work on the long-running Adventures of Dr. McNinja webcomic, but after three years, North, Paroline and Lamb's run is worth looking back on as one of the best comics -- not one of the best licensed books or one of the best kids comics, one of the best comics -- of the past few years.
To that end, I spoke to both North and Hastings for a combined exit and entrance interview. Today, the two writers look back on North's run, including the incredible "Choose Your Own Adventure Time" issue and Marceline's knowledge of computer hacking.
Earlier this month, Ghostface Killah announced the release of 36 Seasons, an ambitious new album on Salvation/Tommy Boy Records which is accompanied by an exclusive 20-page comic booklet that features work by top-tier artists. The disc's storyline and packaging are the brainchild of Matthew Rosenberg, a comic creator who worked with Ghostface on last year's 12 Reasons To Die limited series from Black Mask Studios. We recently got a few minutes to speak with Rosenberg about his work on the record, the artists he sought to contribute, and his experience straddling the line between the music and comic industries – and we're excited to premiere a trio of illustrations from the project by Michael Walsh, Palle Schmidt, and Chris Pyrate, as well as showcasing some roughs and behind-the scenes material.
In this second and final part of our in-depth interview, Simone talks about her initial concerns about working on Red Sonja at Dynamite, her relaunch of Secret Six, her passionate fan base and her "secret" comics agenda.
Jen Wang first came to the notice of many comics fans with her incredibly assured 2010 debut, Koko Be Good, a grounded but beautiful tale of young adulthood set in contemporary San Francisco. Her follow-up, In Real Life, presents a younger protagonist and a more fantastical setting -- albeit one that's meant to be an escape from "real life," and proves to be an extension of it.
Based on Cory Doctorow's short story Anda's Game, In Real Life is the story of a young woman who learns about the world and herself through her interactions in the massive multiplayer online game Coarsegold Online. It's a story that showcases Wang's gift for emotional reality, and also to create the lavish fantasy of the game world. The result is one of the most resonant and compelling books of 2014. After speaking to Doctorow at New York Comic-Con, ComicsAlliance talked to Wang to learn what this story means to her.
Gail Simone, longtime comic book writer for DC Comics (and snarky Twitterer), is in the midst of a career evolution at the moment. Simone's comics work started with the Women in Refrigerators website, which was a commentary on how female characters are all-too-often mistreated in comics (named after the 1990s story in which Green Lantern Kyle Rayner discovers his girlfriend's body stuffed in his refrigerator). WIR became an important part of the discussion of how female characters are treated in superhero comics - a discussion that continues today. Simone's work on WIR led to a column at Comic Book Resources titled "You'll All Be Sorry" and the humor in that column in turn led to Simone working on Simpsons comics.
It was her entry into superhero comics, however, that permanently shifted Simeone's career. Although she worked for Marvel a bit, including a run on Deadpool and then Agent X, Simone has primarily made her home at DC over the last decade. Popular books like Birds of Prey, Secret Six, Wonder Woman, Batgirl, and others solidified Simone as super hero writer with an outspoken fan base.
Now Simone is in a brand new position: that of a non-exclusive freelancer. For many creators, this can be a difficult hustle, as the shift from guaranteed work minimums to having to look for gigs can be a struggle. Simone seems to be thriving, however. Between working on various Red Sonja projects at Dynamite and writing a Tomb Raider series at Dark Horse, Simone is also still working at DC, with a Vertigo series called Clean Room on the way and preparing to relaunch of fan-favorite Secret Six, which is in stores on December 3.
In part one of this in-depth two-part interview, Simone spoke with ComicsAlliance about Women in Refrigerators, women in comics, and her occasionally tense time at DC.
Over the past few years, Gabriel Hardman and Corinna Bechko have quickly become one of the creative teams that I look forward to seeing the most, and this week, they're giving me a pretty good reason to be excited. Today marks the release of the first installment of their three-part story in Sensation Comics, the digital-first Wonder Woman anthology, which finds DC's Amazon Princess sent on a rescue mission to Apokolips, the home of the evil New Gods.
To find out more, I spoke with Bechko and Hardman about their approach to Wonder Woman, their take on Jack Kirby's cosmic evil, and just why it is that page turns are so magical.
On Sunday afternoon, we spoke to Emily Blunt who is promoting her role in Disney’s ‘Into the Woods.’ During this conversation, Blunt referenced her character in this summer’s ‘Edge of Tomorrow,’ comparing that role to what a possible Marvel movie might be. It just so happens, Blunt’s name has been mentioned in Internet buzz as a possible lead in Marvel’s ‘Captain Marvel’ (due in 2018), which would be Marvel’s first movie with a female lead. Has Blunt heard this buzz? As it turns out, she has. And she seems to find that buzz quite flattering, but admits she has had no discussions with Marvel at this time.
On November 26th, DC releases the first issue of Gotham By Midnight, a new series by Ray Fawkes and Ben Templesmith that blends black magic and police procedurals, and exposes the supernatural shenanigans that go on below the surface of Batman's hometown. Along with recent successes Gotham Academy, Arkham Manor, and the newly-revamped Batgirl, the book is part of a substantial overhaul and expansion of DC's Bat-family of titles under editor Mark Doyle.
ComicsAlliance sat down with writer Ray Fawkes to get some insight on what he and Templesmith have planned for Detective Jim Corrigan -- who longtime DC fans know is the original host of the vengeance of God, the Spectre -- and his shadowy squad of GCPD operatives.
Azzarello and Chiang's Wonder Woman has been praised for putting forth an epic, cohesive and narratively self-contained superhero drama with flourishes of the urban fantasy that once defined DC's Vertigo imprint, but has also been criticized for the changes it made to Wonder Woman's core myth. What's not in dispute is that the pair have created the most memorable and talked about Wonder Woman story in years -- maybe in decades -- and to mark the conclusion of their work, we caught up with Chiang and Azzarello to look back at their run and talk about their novel take on the feminist icon.
It appears that you already have an account created within our VIP network of sites on . To keep your points and personal information safe, we need to verify that it's really you. To activate your account, please confirm your password. When you have confirmed your password, you will be able to log in through Facebook on both sites.
*Please note that your points, prizes and activities will not be shared between programs within our VIP network.
Welcome back to Comics Alliance
It appears that you already have an account on this site associated with . To connect your existing account with your Facebook account, just click on the account activation button below. You will maintain your existing profile and VIP program points. After you do this, you will be able to always log in to http://comicsalliance.com using your Facebook account.