The days of Sonic the Hedgehog being confined to his own, Sega-centric universe are long over --- he's met Mega Man in comics and done Olympic events with Mario in games --- but the speedy blue guy has quite possibly never been to a world as expansive as the one he's going to experience in August's Sonic the Hedgehog #275 from Archie.
Not only is Mega Man involved in part eleven of the huge "Worlds Unite" event, but lots of other Capcom and Sega worlds will be part of the story, too. Street Fighter, Billy Hatcher, NiGHTS into Dreams and Monster Hunter are among the other franchises in the mix. Check out our exclusive reveal of covers by artists Patrick "Spaz" Spaziante, Edwin Haung, Lamar Wells, Tracy Yardley, and Rafa Knight!
If you've been following Archie's adventure comics, then you might remember that a good chunk of 2013 was taken up with "Worlds Collide," a massive crossover between Sonic the Hedgehog and Mega Man. If you missed it, then trust me, it was a pretty big deal - so big, in fact, that it seems like Archie, Sonic and Capcom have decided to follow it up with an even bigger crossover: "Worlds Unite," a full-on mashup of Sega and Capcom characters, set to launch in May, finally bring us one step closer to my dream of Jughead showing up in a Street Fighter game.
What? We're actually getting Archie vs. Predator, do you really think that couldn't happen?
Back when it first started up, I wrote a review of Archie's Mega Man comic where I called it "the smartest superhero comic on the stands," mostly because of the way that it took on some pretty serious ideas without detracting from the accessible, all-ages adventure that made it such a fun read. That bit in the first arc where Mega Man starts to withdraw from his family, becoming cold and, well, robotic because of the psychological toll of destroying other robots like himself is still one of my favorite scenes in comics from the past few years.
Forty issues later, I can still stand by that statement. Mega Man hasn't just continued building one of the most enjoyably action-packed stories around the bare-bones plot of "go right, shoot robots" that it got from the video games, it's also having conversations about ethics, forgiveness and what it means to love someone that nobody else in comics is coming close to. And it's great.
Each week, ComicsAlliance’s Chris Sims and Matt Wilson host the War Rocket Ajax podcast, their online audio venue for interviews with comics creators, reviews of the books of the week, and whatever else they want to talk about. ComicsAlliance is offering clips of the comics-specific segments of the show several days before the full podcast goes up at WarRocketAjax.com on Mondays.
This week, Chris and Matt dig deep into talking about DC Comics Co-Publisher Dan DiDio as a businessman and as a comics creator in their discussion of his new series with Keith Giffen, Infinity Man and the Forever People. Then they pivot to talk about two great starting-point issues in the middle of series runs: Kurt Busiek and Brent Anderson's Astro City #13, and Ian Flynn and Jamal Peppers' Mega Man #37.
If you are of a certain age, you may recall the feeling of being really excited for Mega Man 3, while also being very, very confused about the game's plot. Not the thing with the eight killer robots and their weapons that you needed to get, we were all used to that by that point, but definitely the thing about how Dr. Wily had "reformed" and everyone was just totally cool with him building a gigantic "peacekeeping" robot with lasers and ninja stars. I mean, if you try to destroy the world twice and somehow still regain the trust of the people, that must have been a heck of a trial to prove your innocence.
And now, we get to see exactly how that goes down. In Mega Man #36, Ian Flynn, POWREE, Gary Martin, John Workman and Matt Herms finally reveal the story of how Dr. Wily was cleared of all charges, including two counts of Attempted Murder Of Literally Everyone. Check out a preview below!
Here at ComicsAlliance, we're big fans of Archie'sMega Man series, but ever since the series started, we've been wondering when -- not if, but when -- they were going to get around to introducing Mega Man's far future counterpart, Mega Man X. It's been hinted at in the series, both in the main storyline and in backup stories, but now, we know for sure that the two video game heroes of different eras are going to meet.
In this summer's Mega Man #37, the two robot-fightin' robots are going to team up in "Dawn of X," a four-part crossover where 8-bit and 16-bit collide, courtesy of Ian Flynn, Jamal Peppers, Gary Martin, John Workman and Matt Herms. Check out some early art from the story below!
The Mega Man who fights evil robots that all have "Man" in their names has been holding strong in its Archie Comics series for nearly 30 issues, but what about Mega Man X, the slightly different version of the character who fights robot animals?
Don't worry, fans: X is coming to the regular Mega Man series in a series of backups starting next February with issue 34.
This year's most anticipated crossover -- by fans of blue video game characters, at least -- is unquestionably Archie's Worlds Collide, in which Sega's Sonic the Hedgehog and Capcom's Mega Man team up for the first time ever. We've been pretty excited about this story around here ever sinc
We've spent a pretty hefty amount of time thinking about the upcoming crossover between Archie's Sonic the Hedgehog andMega Man comics, but there's one sinister possibility that we never considered: the dire, unstoppable evil of a bicycle built for two!
This week, ComicsAlliance's War Rocket Ajax podcast is pleased to welcome Ian Flynn to the show! He's the writer behind Archie's incredible Mega Man series, the digital first New Crusaders story and, for the past seven years, Sonic the Hedgehog. He talks to us all about his work, and the more extreme fans of those franchises. It's a weird one -- and you can listen to the whole sh
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