I have to admit that, after the first episode of this season of Telltale Games' The Walking Dead video game, I was worried. It seemed like the game was becoming too dour, even by zombie fiction standards, and had abandoned the first season's tendency to throw some good-hearted humanity in with the misery.
I'm happy to report that the second episode of the season, titled "A House Divided," brings a big chunk of that humanity back, and even manages some levity. Of course, that doesn't mean that there's no tension. Indeed, this may be the most tense episode of the game yet, and most of it happens in scenes that are nothing but dialogue.
After all the acclaim and attention Telltale Games got for the first season of its The Walking Dead video game, it'd be perfectly understandable for the developers and writing team to simply stay the course. To their credit, they haven't done that with the first episode of the game's second season, titled "All That Remains." The interface and art style are slightly different, the characters have developed and grown, and, most noticeably, the tone has changed somewhat.
But while I'm all for keeping things fresh, I'm not sure the changes are entirely positive.
If you were wondering what's in store for the characters you remember from Telltale Games' first season of its The Walking Dead video game in the new second season, the new trailer makes it abundantly clear: peril.
It's been a little over a month since Telltale games released a teaser for the second season of its wildly acclaimed TheWalking Dead videogame. It didn't announce a certain release date then, and it still hasn't done so yet, but Steam has potentially let the cat out of the bag.
According to the Steam Store, the first episode should be out in less than two weeks, on December 17.
If I had to name my game of the year for 2012, it probably would have been Telltale Games' The Walking Dead video game. I say this as someone who enjoyed, but eventually sort of gave up on both the comic series and the TV show in that franchise. The game managed to solve a lot of the issues I had with its media brethren, and here's the crazy thing: The new downloadable "special episode," 400 Days, solves even more of them.
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