It was today in 2006 that we received one of the most iconic of Marvel interactive experiences, allowing us to put our dream teams of heroes together to brawl against evil villains throughout the universe in Marvel Ultimate Alliance.
If you had told me the new Ghostbusters movie would lead to a new four-player, co-op, isometric RPG shooter meant to tie into the film's release, I probably would have given a speech much like the OG GBs gave to the mayor of New York in the original film. Rumors of a Ghostbusters game have been flying around since the updated feature was announced, but this week Activision confirmed plans to support the Paul Feig film with an original game that takes place after the events of 2016's Ghostbusters. Which is interesting considering the game comes out before the movie hits theaters.
As if enough Ghostbusters media and merchandise branded with that simple name wasn't confusing enough already, the game too will rely on just the default team name coined by the original paranormal investigators back in 1984. No real prior knowledge of the franchise will be necessary though, as Ghostbusters will feature an entirely new cast of characters, different from the new cast of characters in the movie, which are all different from the comics and cartoons based on the first Ghostbusters. Still with me?
The release of The Amazing Spider-Man 2 is just around the corner, and if there's one thing we know about that movie, it's that there are a lot of villains involved. Electro, the Rhino, the Green Goblin, some weird-ass dancing baby -- they're all showing up to give the web-slinger some problems. But is that really enough bad guys?
The producers of the video game tie-in certainly don't think so. As revealed in the latest trailer for the upcoming Activision title, Spider-Man's going to be throwing webs and flying headscissors takedowns at all those foes, plus the Black Cat, Kraven the Hunter and the Kingpin. And as an added bonus, Activision and Beenox have made the Kingpin hilariously huge. Check out the trailer below!
Start your week off right with today's links.
Start your week off right with our latest link roundup.
Fresh from constructing Mega Man toys using Kenner's classic 3.75" tall Star Wars figures, action figure customizer Dan Polydoris is back on the scene with a line honoring the Activision games of the Atari Era using classic G.I. Joe figures. That's right, Polydoris has fashioned the protagonists from Pressure Cooker, Keystone Kapers, Pitfall!, H.E.R.O. and Frostbite into toys from Real American Heroes.
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A new launch trailer from Activision and Red Fly Studios offers up a pretty good idea of the fully realized gameplay -- Arkham Asylum-style fighting with four player co-op, lots of weapon-based moves, and one really giant, two-headed mouser. Since it's not a direct tie-in to Nickelodeon's current CG series (or IDW's ongoing comic, for that matter), it bears a distinct visual style to boot. Check it out after the jump.
With the mobile Teenage Mutant NInja Turtles: Rooftop Run game currently available and the current gen console Teenage Mutant Ninja Turtles: Out of the Shadows set to drop at the end of August, fans have some solid options when it comes to Green Machine gaming. Come October 25, though, Activision will provided one more outlet for conquering foes like Shredder and The Kraang with a beat 'em up simply titled Teenage Mutant Ninja Turtles for Xbox 360, the Wii (not the Wii U) and Nintendo 3DS.
Deadpool is one of the few characters who seems to fit perfectly in the world of video games. He's a dude who literally does nothing but kill people and make wisecracks, specializes in both melee and ranged attacks, and even has that nifty short-range teleporter that can be used for dodging attacks or platforming. It's a no-brainer, and I'm kind of surprised that it's taken this long for it to actually happen. That said, even with all that he's got going for him, Deadpool as a character brings a pretty unique challenge to the table when it comes to trying to translate him to a game, and it all comes down to tone.