The holiday season is upon us, and with that comes gifts! It’s always lovely to receive something special from someone you love, but there’s also a particular pleasure that comes in giving a really well chosen gift and knowing that it’s truly appreciated. Sometimes it really is better to give than to receive! In that spirit, ComicsAlliance is here to inspire you with some great ideas for gifts to buy for your friends and family. Each gift guide is tailored to a particular personality type or special interests, and today we’re picking out comics gifts for the biggest, most important group of all; kids!
The weekend is here! Put down your paperwork, throw your stationery out of the window, and do a victory spin in your office chair, because it’s time to catch up on that greatest of all media: comics! What’s been going on this week? There’s so much comics that there’s no way anybody can keep up with all of it — so Weekender is here to catch you up on some of the stories you may have missed, and some of the best writing about comics from the past few days.
Image Comics held its now traditional pre-San Diego one-day show on Thursday at the Yerba Buena Center for the Arts in San Francisco, and unveiled an impressive roster of new titles for the coming year that includes new work by familiar names such as Warren Ellis, Jason Aaron and Gail Simone; plus an encouraging number of relative newcomers and unknowns. Check out our rundown of all the news and announcements.
The question most often asked of the ComicsAlliance staff is a variation of, "Which comic books should I be reading?" or, "I'm new to comics, what's a good place to start?" The Wednesday deluge of new comic books, graphic novels and collected editions can be daunting even for the longtime reader, much less for those totally unfamiliar with creators, characters and publishers, and the dark mysteries of comic book shopping like variants, pre-ordering, and formats.
Comics as we know it is wide and fractured. There's Direct Market comics, bookstore comics, webcomics, indie comics, manga, Eurocomics, and several more subcultures. I'm curious about what working under the broad umbrella of "comics" is like for creators, publishers, critics, academics, and more. Over the course of this month, I'm going to interview several people whose work, position, or goals I find interesting and attempt to paint a picture of what "comics" means today. Today, I'm talking to Jimmie Robinson, creator of Bomb Queen and Five Weapons, on what it means to survive in comics.
For the month of February, I'm taking over the Inkstuds podcast in order to introduce Inkstuds Spotlight, a focused look at what it means to be in comics. A comprehensive look isn't my goal. My goal is to show you several different slices of life in comics, as the people I'm interviewing this month play a wide variety of roles in comics.
On sale this week from Image Comics is the second issue of Jimmie Robinson's Five Weapons, a cleverly written and slickly illustrated original miniseries that we're big fans of around here. Set at an exclusive boarding school for preparing young minds and bodies for careers in the field of professional assassinations, the story follows teenager Tyler Shainline, the scion of one of the school's greatest legacy families...
The short version: Jimmie Robinson's Five Weapons is a textbook example of how to create a first issue that leaves readers wanting more as soon as possible. Robinson introduces the main character, uses his unfamiliarity with the setting as an excuse to drop a lot of information on us, gives us brief and evocative descriptions of the cast, seeds a few mysteries, delivers a good amount of action, and then leaves you wanting more...