Q: Why does Jimmy Olsen work so well as Superman's Pal when Snapper Carr doesn't work as the Justice League's? -- @luckyrevenant
A: I honestly hadn't considered it until I saw this question, but the more I think about it, the more I realize that you're right. Snapper Carr, the finger-snapping teenage mascot of the Justice League from back when it actually wasn't that unusual for the Justice League to have things like teenage mascots, really is the direct descendant of Jimmy Olsen --- at least from a character standpoint. They fill that same role, the kid who gets to hang out with all your favorite superheroes so that you too can imagine yourself hanging with Batman and Superman. And yet, while Jimmy ranks at #3 in my illustrious and immutable list of the greatest comic book characters of all time, Snapper is one of the most ignored and forgotten characters of the entire Silver Age.
Many of comics’ most popular heroes have been around for decades, and in the case of the big names from the publisher now known as DC Comics, some have been around for a sizable chunk of a century. As these characters passed through the different historical eras known in comics as the Golden Age (the late 1930s through the early 1950s), the Silver Age (the mid 1950s through the late 1960s), the Bronze Age (the early 1970s through the mid 1980s) and on into modern times, they have experienced considerable changes in tone and portrayal that reflect the zeitgeist of the time.
With this feature we’ll help you navigate the very best stories of DC Comics’ most beloved characters decade by decade. This week, we’re taking a look at the best Justice League comics.
What kid growing up reading comics hasn't dreamed of being a member of an elite planet-saving force like the Justice League? Well now you're going to have the chance to help your favorite heroes like Superman, Batman and Wonder Woman tackle the likes of Lex Luthor and the Joker in a little place we like to call the fourth dimension. Wait. No. Texas. Which may as well be another dimension.
Yes, that's right; Six Flags Over Texas (the "Thrill Capital of Texas" as long as we're just putting words next to each other) will debut a new DC-themed attraction this summer dubbed Justice League: Battle for Metropolis. And get this--it's going to be in 4D. Well, at least what amusement parks consider 4D because it's not really possible to transcend the barriers of space and time in an amusement park ride unless you're in The Explorers.
DC's Convergence crossover is built around pitting cities pulled from different eras against each other in an ultimate battle to determine which continuity reigns supreme, and as you may already know just from reading that sentence, that can get a little confusing. With all the Gothams and Metropolises (Metropoli?) throwing their heroes against each other, we thought it might be useful to offer our readers a handy guide to telling Pre-Flashpoint from Post-Crisis with a series of Bottle City Travel Guides!
Today, we're looking at Pre-Crisis Gotham City, the only version of Gotham where murder victims are actually outnumbered by giant billboards that look like coffee cups.
With the Justice League of America on its way to theaters as a result of some cruel Monkey's Paw wish, this week finds us going back into the history of DC's pre-eminent super-team to rustle up some strange facts about their origin! Find out about their first foes, their weird headquarters, how they were almost brought down by a teen who snapped his fingers a lot, and the strange connections between the JLA, major league baseball and Sailor Moon!
Q: Since this is Ask Chris #200, what's the best 200th issue in comics? -- @therealdealkern
A: You know, Kern, I'm glad you asked. 200 is a really weird number, especially in comics. It should be a pretty huge deal -- as alert reader Charlotte pointed out in her own question this week, once a comic racks up 200 issues, it's pretty much going to be around forever -- but it doesn't quite have the ring of #100, and even hitting that third century mark seems way more important than breezing through the two. Maybe it's that it feels like a foregone conclusion, that once you've passed that first milestone, the second feels like more of an inevitability than an achievement. But at the same time, there's definitely one issue that sticks out as being everything you want out of an anniversary comic, and that's the subject of this week's column.
I mean, come on. You didn't really think I was going to answer 100 questions again, did you?
We like diversity here at ComicsAlliance. We've said it before, and we'll say it again. We're also big fans of superheroes, and that probably goes without saying.
We especially like diversity with our superheroes. Diversity broadens the genre's reach, encourages respect and understanding of people's differences, and gives minority audiences more chances to see themselves in fiction, and those are all great things. Because of this, we've come up with a new way to look at diversity in superhero comics - particularly team books. We call it the Harvey/Renee Index.
If your money was on Marvel turning Alpha Flight into the Northern Avengers before DC could introduce a Canadian version of the Justice League, pay up.
DC Comics will announce the launch of Justice League Canada at Toronto's Fan Expo today, though it's less of a launch than a renaming. Next spring, writer Jeff Lemire (who grew up in Essex County, Canada, and who lives in Toronto) will take over Justice League of America and transport it to his home country, the Toronto Star reports.
Welcome back, Trinity Warriors! The Justice League Vs. Justice League Vs. Justice League conflict that is Trinity War is back in full force after a few week's downtime, and thus so are we.
What terrible event could cause three superhero teams with almost identical names to do battle with one another? The pale, purple-clad, villainous community organizer The Outsider and a gun-toting version of the mythological Pandora (a card-carrying member of "The Trinity of Sin") both had designs on the Justice League: Outsider wanted to destroy them to take over the world or whatever, while Pandora wanted the pure-of-heart Superman to re-open her magic box and thus re-imprison the sins of the world. Later, Shazam (nee Captain Marvel) flew to Khandaq on a personal errand and caused a violent international incident. During the stand-off between Shazam, the Justice League and Amanda Waller's hand-picked Justice League of America, Superman seemingly murdered the hero Doctor Light. Thinking Pandora and her magic box were the key to Superman's unusual outburst, Wonder Woman recruited the occult Justice League Dark to help her track Pandy down. Meanwhile, Batman and Trinity of Sin member the Phantom Stranger have their own ideas, as do Superman and the Question, the third component of the Trinity of Sin, who believes the villainous mind-manipulator Doctor Psycho may have been behind the Man of Steal's murderous actions.
When we last left our heroes of the Justice League and the Justice League of America in Justice League #22 -- the initial chapter of the Trinity War crossover between DC Comics' three Justice League titles (and a few other tie-in comics) -- the two Leagues were facing off over a literal line in the sand in the deserts of Khandaq. And then stuff got real, when Superman heat-visioned Dr. Light's face clean off, killing the newest recruit to the JLA in the process. That act was like a bell ringing at a boxing match, and so everyone came out of their respective corners fighting (Except for Shazam, who was sitting in a hole in the sand, watching the two Leagues fight all around him). And that's where we pick up in Trinity War's second chapter.
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