DC Digital's Sensation Comics Featuring Wonder Woman must be doing decent business, as the publisher announced a second digital Wonder Woman title at the Download This panel at New York Comic-Con on Sunday; Wonder Woman '77, inspired by the hit 1970s Wonder Woman TV show starring Lynda Carter. The series follows the digital-first format of the Batman '66 comic, which is based on the 1960s Batman TV show.
Written by Marc Andreyko and illustrated by various artists, Wonder Woman '77 will launch in December with a six weekly installments that will later be released in print. Further Wonder Woman '77 stories are expected to follow in the future.
While I was playing the final episode of Telltale Games' first season of its Fables prequel game, The Wolf Among Us, I was struck by just how many genres it cycles through before its conclusion. It's a locked-parlor mystery. Then it's an action movie. There's melodrama in there. One scene is straight-up horror. Then it's a legal drama.
Previous episodes covered even more genre territory, from noir to surreal fiction to police procedural, but it wasn't until this episode that it dawned on me that Telltale was honoring the storytelling style of Fables, which started as a whodunnit and quickly became beyond categorization in its genre-hopping. Fables isn't just a series about storybook characters, it's a story about stories, and Telltale gets that. This final episode, "Cry Wolf," absolutely proved it.
In its penultimate episode, the Telltale Games Fables prequel series The Wolf Among Us went to some dark, surreal places. Next week, the first-season finale, "Cry Wolf," will be available on Xbox Live, PlayStation Network, iOS and Steam, and, if the trailer is any indication, it seems to promise to snap things back to a violent, seedy reality.
Then again, maybe it doesn't.
(Warning: Minor spoilers for the first four episodes of The Wolf Among Us ahead.)
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Here's my main complaint about Telltale Games penultimate episode of its Fables prequel video game, The Wolf Among Us: It starts a little slow.
That kind of seems to be the point, though. This episode, titled "In Sheep's Clothing," adds yet another twist to the noir-ish detective story that's been running through it. There's a psychological horror element to it that plays out with a very slow build, until it explodes into the surreal the very end. There's a sort of David Lynch feel to it. I absolutely loved it.
The first two episodes of Telltale Games' Fables prequel, The Wolf Among Us, had clearly served as homage to a very particular genre, neon noir. The third episode, "A Crooked Mile," which hit Xbox 360, Playstation 3, PC and iOS this week, keeps the neon but seems to drop the noir.
What the developers and writers offer up instead is a bloodier, more aggressive story this time around. It feels pretty strongly like the a hat-tip to the gun-driven revenge and exploitation films of the 1970s, particularly by the end, and it gives the game a sense of welcome unpredictability.
So far, the Telltale Games Fables prequel game, The Wolf Among Ushas delivered on its promise of an atmospheric, intrigue-filled noir set in Fabletown, U.S.A.
The trailer for the third of the game's episodes, titled "A Crooked Mile," looks like that trend will continue with more mysteries, intense interrogations, and characters saying portentous, vague things at every turn. Oh, and Bigby Wolf continues to take (and dish out) a good many beatings along the way. Check out the trailer (which includes spoilers for the previous two episodes) after the jump!
The biggest weakness of the mostly fantastic first episode of Telltale Games' Fables prequel game,The Wolf Among Us, was one that tends to come up in prequels. It built a handful of major plot points around putting characters that show up safe and sound in Fables in seemingly mortal peril.
The second episode, titled "Smoke and Mirrors," largely avoids that pitfall by quickly dealing with the cliffhanger from the previous episode to unveil new secrets that arise more organically from the world of the game. New characters and seedy settings keep things fresh while maintaining a wonderfully noirish atmosphere. And while the gameplay is slightly different, it's still eminently compelling.
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