The Bad Guy In ‘Batman: Arkham Knight’ Is Original Character ‘The Arkham Knight’ — Totally Not Hush
So remember a few weeks ago when it looked like Rocksteady was hinting at Hush being the main villain of the upcoming Batman: Arkham Knight video game? Well, it looks like we may have been a little hasty to rush to judgment on that. In a presentation by Rocksteady developer Dax Ginn that involved a demo of the game, a new foe was revealed as the source of what we can safely assume will be a lot of trouble for everyone’s favorite Caped Crusader, and his name is, quite literally, Arkham Knight.
According to Rocksteady, this is an entirely new character created solely for the game — a guy who bears a striking resemblance to Batman, but with the crucial difference of using guns. And that doesn’t sound like Hush at all.
To be fair, we probably shouldn’t be too surprised at this development. The Arkham games have always been fairly literal-minded when it came to their titles — Arkham Asylum took place in Arkham Asylum, Arkham City was contained entirely in a walled-off section of Gotham that was called Arkham City, and Arkham Origins was, quite literally, the origin of Arkham Asylum. They’ve sort of got a running theme here.
In addition to highlighting new gameplay elements like stealing weapons, using gadgets while gliding through Gotham and, of course, the drivable Batmobile, Ginn had this to say about the new villain:
“There are only two things I can say about the character you just saw. Number one: his name is the Arkham Knight. Number two: he is a completely original character that we have designed at Rocksteady in collaboration with DC Comics. That’s it.”
So there you go. Definitely not Hush at all. Definitely, definitely not the guy who once did plastic surgery on his own face (?!) in order to look more like Bruce Wayne who runs around shooting people with guns, and who has been hinted at as a major player since the very first Arkham game.
We will, obviously, have more Arkham Knight coverage as it develops, but in the meantime, check out a transcript of Ginn’s presentation at Kotaku.
[Via Arcade Sushi]