The first two chapters of The Walking Dead: Michonne took some time getting to the core of what made this mini-series special. Both "In Too Deep" and "No Shelter" had some great introspective moments for Michonne, but the story points driving them along weren't nearly as compelling as what was unfolding in Michonne's head. With the final episode, all of the elements finally pull together to deliver a haunting, gut-wrenching conclusion that gives Michonne more depth, and will have you wondering if we get what we deserve or we deserve what we get.
Gaming - Page 3
The Xenomorph of Alien franchise fame has been around for several decades and in that time, it has become a practically unavoidable science-fiction horror icon. Ridley Scott’s 1979 masterpiece set an amazingly high bar in terms of atmospheric set and sound design with the addition of gruesome set pieces and masterful monster appearances that would haunt viewers’ dreams for decades. It’s only natural with such an explosively popular franchise and widespread fanbase that video game developers would want to get their shot at portraying that license. Indeed, the Alien franchise has seen its share of video game adaptations across the many years since the release of the original.
If you’re unfamiliar with the comedy glory that is Polygon’s Monster Factory series of videos, you’re missing out on some of the funniest stuff online. It’s a simple concept, as two brothers delve into the weird world of video game character customizers and do everything they can to make the most monstrous creations possible with the tools available to them. They then send that character into the game’s wider world to stir up trouble.
The series, hosted by brothers Justin and Griffin McElroy, has developed a hardcore fanbase who have gone on to create their own fan art of the monsters created in the show. One of their biggest fans is comics’ own Kate Leth, who has been designing tattoo style art inspired by the YouTube series.
The Walking Dead: Michonne might be Telltale Games' darkest story yet, and that's saying something. I mean, both seasons of The Walking Dead weren't exactly easy on the heart and mind, but the Michonne mini-series in particular has wrangled with some deeply troubling issues for its main character. On top of her past personal traumas, Michonne's had to deal with a lot of unfortunate events in the present, making this brief adventure incredibly tense.
It hasn't been without its faults, but the second chapter's marked improvement over the introductory episode gives us hope next week's finale will deliver a satisfying conclusion. This latest trailer for chapter three, "What We Deserve" sure doesn't make it look like kind of resolution will come easy though. The hard way it is then.
If you had told me the new Ghostbusters movie would lead to a new four-player, co-op, isometric RPG shooter meant to tie into the film's release, I probably would have given a speech much like the OG GBs gave to the mayor of New York in the original film. Rumors of a Ghostbusters game have been flying around since the updated feature was announced, but this week Activision confirmed plans to support the Paul Feig film with an original game that takes place after the events of 2016's Ghostbusters. Which is interesting considering the game comes out before the movie hits theaters.
As if enough Ghostbusters media and merchandise branded with that simple name wasn't confusing enough already, the game too will rely on just the default team name coined by the original paranormal investigators back in 1984. No real prior knowledge of the franchise will be necessary though, as Ghostbusters will feature an entirely new cast of characters, different from the new cast of characters in the movie, which are all different from the comics and cartoons based on the first Ghostbusters. Still with me?
Stop the presses. The greatest news to ever news has just been newsed. Lando Calrissian is coming to Star Wars Battlefront.
But more importantly, Lando "King of the Capes" Calrissian is going to be a playable character in Battlefront. Generations of players have been waiting for this moment since they were born, and now we are on the precipice of a new dawn in third-person Star Wars action. A dawn so handsome, so charismatic and so silky smooth, it's amazing that one single video game can handle bringing the Cloud City Charmer to life.
This month, fans will celebrate the 30th anniversary of Aliens on 4/26, a date chosen based on the designation of the planet Ripley and the Colonial Marines visit in James Cameron's sequel. What originally was a goofy little fake holiday has since grown into a massive promotional event from 20th Century Fox and a number of its licensing partners. While there's certainly a discussion to be had about corporations co-opting something as seemingly innocuous as Aliens Day, there are some rather exciting and cool products coming to honor the film.
Case in point, Zen Studios' new Aliens vs Pinball expansion, which features three new tables based on Aliens, Alien: Isolation and Alien vs Predator.
But that doesn't mean there wasn't room for a sequel. This week, Cryptozoic has launched another campaign for Ghostbusters II: The Board Game, and reached their initial funding goal of $250,000 in under two hours. To find out more, we spoke to game designer Mataio Wilson about the process of creating the first game, how the second is adding to the formula they've already set, and why the Ghostbusters are really just a very funny D&D party, right down to the dungeons.
It probably has a lot to do with the fact that I grew up in the '80s and '90s, but I've always been fascinated by video game box art, especially in the era when the graphics on the screen were a little more than vague pixel shapes. Seeing those concepts translated to those lush, pulp novel paintings that were meant to convey what you were supposed to be seeing and spark your imagination to let you believe that a little triangle was actually a spaceship fighting desperately against hordes of aliens? That's pretty cool.
And now, we're getting a chance to revisit some of the most iconic pieces of art from that generation of games. Today at Emerald City ComiCon, Dynamite announced Robert V. Conte and Tim Lapetino's The Art of Atari, a hardcover collection that comes in at over 350 pages, going deep into the art of an era.
It's been a bit since we heard any updates on the western release of Koei Tecmo's Attack on Titan video game, but today the publisher officially announced the game would indeed come stateside. Based on the new trailer hyping the news, it certainly looks like Attack on Titan will focus almost entirely on the action of the manga-turned-anime, and will hopefully leave out all teen angst and ennui that made watching the show a challenge.
Though the excruciating narrative looks to have been trimmed dramatically to focus more on actual attacking Titans, much of the anime's style and flair is still present in the footage. Koei's done a great job capturing the look and feel of the series, right down to the whipping speeds with which all the Survey Corps move about the city. Sticking to this cel shaded style works well, and it's a good choice over something more realistic. At least this way all the cartoon blood still looks stylish instead of gross.