A more appropriate name for DC Comics' Convergence event, at least the miniseries that will accompany the main series for two months next spring, may be "Nostalgia Trip."
DC has been rolling out titles and creative teams for the 40 planned series week by week. The first batch focused on the publisher's pre-New 52 continuity. The second focused on the 1990s (including WildStorm), and the third seemed to center on the 1980s.
The fourth and final group of miniseries, which DC announced Tuesday, covers a much wider time period: All of DC's pre-Crisis On Infinite Earths continuity. And there's another twist: They all take place on defined and listed alternate Earths which existed before the company's last line-wide reboot in the 1980s.
Listen, Gotham Academy: I already liked you. You had me hooked from the very first promise of teen boarding school drama in a city full of supervillains with Batman showing up to try to reach these kids. That is exactly what I am into in virtually every way, and with the first issue being as good as it was, you didn't have to sell me on the series any harder than you already did.
But then you brought back Bookworm, and cemented your place as the single best comic on the stands today.
When DC Comics announced the new lineup of Batman Family titles a few months back, Arkham Manor was the only one that actually gave me a "wait what" moment. Dick Grayson as a super-spy traveling across the world dealing with stuff like a dude who had his eyes replaced with guns? Sure, makes perfect sense. Hipster Batgirl fighting crime with the power of Snapchat? All for it. Teens running around a creepy boarding school in the one place in the DC Universe where no one in their right mind would send unsupervised children? It's the book I've been waiting for all my life.
But Arkham Manor stuck out. Right from the concept, it's this weird variation on familiar themes, trying to twist them into something new. That makes it an inherently interesting idea, even if it's one that I'm approaching with caution as a reader. I want to know what's going on here, and with the first issue out, it lives up to that. More than anything else, Arkham Manor #1 is intriguing.
Gotham Academy is exactly the comic book I want to read.
That probably doesn't come as a surprise to anyone who's been reading ComicsAlliance for any significant amount of time. I mean, if you made a list of the things I like seeing in my comics, then Batman, teenage mystery solvers, and high school drama set in a superhero universe are all things that are going to land pretty close to the top of the list, and those three elements form the exact core of Gotham Academy's premise. It's so perfectly designed to fit my very specific tastes that you'd actually have to work hard to combine them into something that I wouldn't like.
Because of that, it might be tempting to write off anything nice I have to say about the book, but trust me: this first issue of Gotham Academy is great, not just because it's got a bunch of stuff I want to see, but because Becky Cloonan, Brenden Fletcher, Karl Kerschl, Geyser, and Dave McCaig, have produced one of the most solid starts of the year.
We'll be focusing here on the second issue of the maxiseries, the unwieldily titled The Multiversity: The Society of Super-Heroes: Conquerors of the Counter-World, written by Grant Morrison with pencils by Tom Strong's Chris Sprouse, inks by Karl Story and Walden Wong, and gorgeous colors by Dave McCaig.
I'll admit here from the beginning that while I can talk about this series' relationship to the DC Universe and Morrison's oeuvre, I'm close to clueless about the vagaries of early 20th century pulp fiction and would be incredibly interested in hearing from more learned readers whatever I've missed from that angle. That said, there's still a great deal of meat to dig into in this issue, which serves as a sort of conceptual counterpoint to Final Crisis's opening scene, showing us the end of Anthro and Vandal Savage's 40,000-year feud.
We make a regular practice at ComicsAlliance of spotlighting particular artists or specific bodies of work, as well as the special qualities of comic book storytelling, but because cartoonists, illustrators and their fans share countless numbers of great pinups, fan art and other illustrations on sites like Flickr, Tumblr, DeviantArt and seemingly infinite art blogs that we’ve created Best Art Ever (This Week), a weekly depository for just some of the pieces of especially compelling artwork that we come across in our regular travels across the Web. Some of it’s new, some of it’s old, some of it’s created by working professionals, some of it’s created by future stars, some of it’s created by talented fans, awnd some of it’s endearingly silly. All of it is awesome.
Ah Paris, the city of love. Of course, Paris has offered its love to many things over its long history, from art to fine dining to efficient dismemberment of the former ruling class. The latest issue of Northlanders story takes readers back to the city during 885 A.D., when
On sale now is Northlanders #37, beginning the "Siege of Paris" storyline. Illustrated by Simon Gane (Dark Reign: A New Orleans Story) with color by Dave McCaig and covers by Massimo Carnevale, this latest three-part tale from Brian Wood retells what Vertigo calls a relatively unsung chapter in Vik
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