It's been a long time coming, but the temporary end of Archie's Mega Man comic is almost here. Over the last five years, we've been there through thick and thin with the Blue Bomber, and it's going to be strange not to have him around on a regular basis after Mega Man #55 hits. That said, the creative team is going all with this finale, introducing a host of new worlds for the first time in comic book form.
While Mega Man won't be gone forever (Archie Comics is promising this is just a temporary reprieve), there's no telling just when he'll return either. It's fitting then that this issue is dubbed "Everlasting Peace," as the original game's opening cheered the blue champion on to "fight for everlasting peace!" It seems that after 54 issues of tackling Dr. Wily's most nefarious plans, Rock has finally accomplished that goal.
If you were a child in the '90s whose primary source of news was a subscription to Nintendo Power, then there were few things more thrilling than the saga of Break Man. When he first showed up in Mega Man III as an occasional obstacle and a mysterious plot device at the end, and was eventually revealed to be Mega Man's brother, it was probably the single greatest bit of drama in the series since the invention of running left-to-right and jumping.
And not surprisingly, it's something that Archie's Mega Man comics have done a pretty fantastic job handling over the past four years. Now, as the series winds down, Break Man (aka Proto Man, aka Blues) is taking the spotlight for "Red Shift," a prologue story for the events of Mega Man IV, with a whole lot of questions about the nature of his existence. You know, for the kids! Check out an exclusive preview!
Welcome to the seventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. This week, we're digging even deeper with more details about the future of Archie Action, Mega Man and Sonic Boom straight from San Diego Comic-Con.
Previously in "Worlds Unite," our heroes had been searching for Sigma and his hideout, Lost Hex. The group, traveling aboard Sky Patrol, had been searching the area Wily and Eggman directed them to, and were met with swift resistance from Sigma's new robot army. Fortunately, the team of Freedom Fighters and Robot Masters makes short work of the mechanized opposition, but the Deadly Six prove to be a bit more trouble than expected. Even as defeat loomed, the Zeti were able to overcome the odds and take control of Mega Man and his friends to do the fighting for them.
We've known for a few months now that Archie Comics' Life With Archie series, about the possible adult lives of the Riverdale teens, will end with lead character Archie Andrews' death. Life With Archie #36 hits stands this week, and thanks to an interview with Archie publisher Jon Goldwater for the AP, we now know that this is where Archie meets his end -- and we know how it will happen.
Readers who don't want to know too many specifics before the issue goes on sale should avoid reading any further, and perhaps also avoid the comics sections of the internet entirely for a couple of days.
If you are of a certain age, you may recall the feeling of being really excited for Mega Man 3, while also being very, very confused about the game's plot. Not the thing with the eight killer robots and their weapons that you needed to get, we were all used to that by that point, but definitely the thing about how Dr. Wily had "reformed" and everyone was just totally cool with him building a gigantic "peacekeeping" robot with lasers and ninja stars. I mean, if you try to destroy the world twice and somehow still regain the trust of the people, that must have been a heck of a trial to prove your innocence.
And now, we get to see exactly how that goes down. In Mega Man #36, Ian Flynn, POWREE, Gary Martin, John Workman and Matt Herms finally reveal the story of how Dr. Wily was cleared of all charges, including two counts of Attempted Murder Of Literally Everyone. Check out a preview below!
Here at ComicsAlliance, we're big fans of Archie'sMega Man series, but ever since the series started, we've been wondering when -- not if, but when -- they were going to get around to introducing Mega Man's far future counterpart, Mega Man X. It's been hinted at in the series, both in the main storyline and in backup stories, but now, we know for sure that the two video game heroes of different eras are going to meet.
In this summer's Mega Man #37, the two robot-fightin' robots are going to team up in "Dawn of X," a four-part crossover where 8-bit and 16-bit collide, courtesy of Ian Flynn, Jamal Peppers, Gary Martin, John Workman and Matt Herms. Check out some early art from the story below!
We make a regular practice at ComicsAlliance of spotlighting particular artists or specific bodies of work, but because cartoonists, illustrators and their fans share countless numbers of great images on sites like Flickr, Tumblr, DeviantArt and seemingly infinite art blogs that we've created Best Art Ever (This Week), a weekly depository for just some of the pieces of especially compelling artwork that we come across in our regular travels across the Web...
We've spent a pretty hefty amount of time thinking about the upcoming crossover between Archie's Sonic the Hedgehog andMega Man comics, but there's one sinister possibility that we never considered: the dire, unstoppable evil of a bicycle built for two...
Archie's Red Circle app continues to deliver the ongoing adventures of the latest incarnation of its flagship heroes in Ian Flynn and Ben Bates' New Crusaders series and Archie Comics has given us a first-look at covers to the book's upcoming third issue...
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