So last weekend, I almost started crying while I was reading a G.I. Joe comic at the Waffle House.
Everyone I've told that to since it happened has reacted with the same complete and utter lack of surprise. I can see why, too, since it's quite possibly the single most cartoonishly on-brand thing that I've ever done, but I certainly wasn't expecting to get choked up over hash browns over the death of an extremely minor character. But when I was reading through G.I. Joe #204 over breakfast and Dr. Adele Burkhart was killed, ending a 32-year career of being rescued by the soldiers of America's most toyetic Special MIssions Force, it broke my heart in a way that hasn't happened through comics in a long, long time.
If there's one thing we've learned from our years on the Internet, it's that there's no aspect of comics that can't be broken down and quantified in a single definitive list, preferably in amounts of ten. And since there's no more definitive authority than ComicsAlliance, we're taking it upon ourselves to compile Top Ten Lists of everything you could ever want to know about comics.
Under normal circumstances, I don't think that even I could recommend a $20 hardcover collection of one (1) 22-page comic book. Fortunately for me -- and unfortunately for my wallet -- "Silent Interlude" is a comic that has nothing to do with normal circumstances.
Originally released back in 1984 as G.I. Joe #21, the story is pretty uncontested as one of the all-time classics of modern comics, a "silent" story told with no dialogue, where Snake-Eyes infiltrated Destro's castle on a deadly mission to rescue Scarlett, who was busy breaking out at the same time. It's a pivotal moment for the series, setting up connection between Storm Shadow and Snake-Eyes that would become one of the driving forces of the franchise, but more than that, it's a really great comic, and this week's IDW's putting it out in a special hardcover, along with Larry Hama's original breakdowns.
Q: Hey Chris, what's the worst story from the best writer? -- @starr226
A: I've gotten this question a few times over the past few weeks, and it's one that's really interesting to me for a few reasons, the most important of which being that nobody in the history of comics has a perfect record. Once you put out more than, say, four comics, everyone from Jack Kirby on down has stunk up the room at least once in their career, and it can be really fun looking at something to try to figure out exactly why something doesn't work, when everything else from that particular creator works so well.
For me, though, as easy as it would be to hit a soft target like Alan Moore and Scott Clark's Spawn/WildC.A.T.S: Devil Day, the biggest and most surprising drop will always be Larry Hama and Scott McDaniel's surprisingly terrible run on Batman.
Q: G.I. Joe: Where do I even begin with their myriad continuities? -- @Eric_R_Wilson
A: I've spent the past few weeks catching up on recent G.I. Joe comics with a stack of paperbacks that I picked up at HeroesCon, and while I've been really interested in seeing all the changes and new characters that set the IDW books apart from the original Marvel series, I'm still pretty surprised by this question. I mean, yes, there's a lot of G.I. Joe out there and a lot of different takes on that core idea, but when you get right down to it, it's no more complicated than your average superhero comic.
Which is to say that it's actually very complicated. Especially when the ninjas start getting involved.
It was announced recently, on this very site, that I'll be co-writing, with John Barber, and drawing Transformers vs. G.I. Joe series for IDW. While my car was being inspected, I stopped at a nearby comics shop and bought $70 worth of dollar back issues of Larry Hama's Marvel G.I. Joe comic. It's since become one of my all-time favorite comics. I wish I would've read these sooner, but I'm kind of glad I didn't because now I can enjoy them for the first time.
Where some conventions skew more toward pop culture than comic books, this past weekend's Emerald City Comicon 2013 stocked Seattle with hundreds of prominent creators from every corner of the medium. ComicsAlliance
Over a lifetime of reading comics, Senior Writer Chris Sims has developed an inexhaustible arsenal of facts and opinions. That's why each and every week, we turn to you, to put his comics culture knowledge to the test as he responds to your reader questions!
Q: How would Cobra Commander fare in the presidential debates? -- @Maxy_Barnard
G.I. Joe: Retaliationmakes its theatrical debut on June 29th, with plenty of licensed G.I. Joe comics on the way from IDW Publishing to greet it. Though the first movie wasn't that well-reviewed, it was still highly watched, and the excitement over the sequel has grown steadily since the undeniably awesome Superbowl trailer. Before the fervor builds to a level that goes on to devour the earth and stars, let's take a moment to appreciate the work of the man who made the whole G.I. Joe phenomenon possible: artist and writer Larry Hama.
Go to enough "How to Write Comics" panel discussions and you're sure to hear several pieces of advice over and over again: how to build a plot, create complete characters, dramatic rise and blah blah blah everything else you should realistically already know. The most important piece of advice is the one that only comes up at the best panels: go live a life. Go out into the world and learn and experience things, so you'll actually have something to write about. For living proof, you'd be hard-pressed to find a better example in comics than Larry Hama.
Before the world was trained to think of faceless armies of armored bad guys as expendable clones (thanks a lot, Star Wars prequels!), the throngs of fandom were content to watch their favorite heroes lay waste to scores of thugs they just assumed were the grown up versions of the bullies nobody liked in high school. Leave i
It appears that you already have an account created within our VIP network of sites on . To keep your points and personal information safe, we need to verify that it's really you. To activate your account, please confirm your password. When you have confirmed your password, you will be able to log in through Facebook on both sites.
*Please note that your points, prizes and activities will not be shared between programs within our VIP network.
Welcome back to Comics Alliance
It appears that you already have an account on this site associated with . To connect your existing account with your Facebook account, just click on the account activation button below. You will maintain your existing profile and VIP program points. After you do this, you will be able to always log in to http://comicsalliance.com using your Facebook account.