I'm not entirely sure how I feel about Funko's latest Pop figure line, Impopsters (I'm also not sure about that brand name, but what do I know?). On one hand, putting some (slightly) new spins on characters that have been around for decades is cool, and it lets Funko get a little creative with the standard form bodies they've been using to create hundreds and hundreds of collectibles. But I'm also not wild about just Batmanning the Dark Knight's rogues gallery. The concept certainly makes sense though. People love Batman and his big bads, so why not combine them into one thing?
Impopsters is just the latest in a long line of Funko's attempts to shake up the game with miniature, budget vinyl collectibles. While I wonder if this was the series of collectibles Funko alluded to in the most recent Marvel Collector Corps, I'm definitely wondering what the Marvel versions of these are going to look like. Oh, that's right. Impopsters won't just be limited this Batman series. Funko apparently has designs on the rest of the DCU and Marvel Comics, too.
If Batman ended up in an Arkham Asylum cell, would he be deemed "normal," or would the Gotham facility known for housing the "criminally insane" keep him under lock and key?
In an episode of Batman: The Animated Series called "Dreams in Darkness," the Dark Knight's worst nightmare may have come true when he finds himself being evaluated by psychiatrist Dr. Bartholomew at Arkham Asylum. The doc asserts that Batman is very "ill" and that the one place where "costumed persons with delusional personalities come to find compassionate help" seems like the best place for him. Fighting the onset of paranoid delusions and vivid hallucinations, Batman struggles to reveal the real cause of his insanity: The Scarecrow.
In this episode of The Arkham Sessions, we discuss the experience of being hospitalized for psychiatric reasons, the dangers of labeling people with disorders, and the feelings of dehumanization sometimes perceived by patients in the mental health care system.
Do you like loving, slow-motion shots of the Batmobile? Do you like the idea of Batman jumping out of a moving Batmobile and gliding through the night sky? Do you like punches and knees to the face?
If you do, then you're probably going to enjoy the heck out of the new trailer for Batman: Arkham Knight, the game that marks Rocksteady Studios' return to the Arkham game franchise after it took a break on Batman: Arkham Origins. Check out the video after the jump for not only all that action, but for glimpses of the Scarecrow, Two-Face, Oracle, and the mysterious and new title character.
With Batman's gallery of foes being as iconic and adaptable as it is, it's not exactly rare to see an artist take a shot at doing their own interpretation of characters like the Joker and Two-Face. It is, however, a pretty uncommon treat to see them done as well, and with as much thought, as artist M.S. Corley has put into his take the Dark Knight's deadliest foes.
To be honest, the best work that Corley has done with these is in the accessorizing. That might sound weird, but the idea of the Joker wearing a straitjacket as a jaunty cloak, putting the Scarecrow in a Plague Doctor mask or giving Mr. Freeze his wife's scarf to add a touch of humanity is a really cool idea. Check 'em out, along with a few of Corley's notes, below!
Gaming: Champions Online is going costless in 2011, although paying members will still have access to exclusive content. Think the upcoming release of DC Universe Online had anything to do with it? Or am I just being a Speculative Suzy...
The Dark Knight's lankiest villain may have been on to something after all: Scientists report that fear-inducing chemicals could soon be easy to synthesize.
Sure, The Scarecrow may have used crazy hallucinogenic gasses to cripple his victims with nightmarish visions, but the science behind more subtly influencing the textbook definition of fear is more real than ever...
A mysterious economist known only as ShadowBanker (really!) has used his mathematical skills to analyze supervillain decision-making in Batman comics. In his first post, titled "Batman Villains and Cooperation: A Utility Analysis," he describes why the supervillain teamups in Jeph Loeb's Batman stories like "The Long Halloween" and "Dark Victory" don't work at all, according to game theory...
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