Each weekday, ComicsAlliance brings you a carefully selected variety of links from around the web about comics and comics-related media, including movies, video games, toys, and whatever else might be worth noting. Quite frankly, these are items you may just need to know about to have a productive day. Take a look at today's hand-picked links after the jump.
If there's one thing we've learned from our years on the Internet, it's that there's no aspect of comics that can't be broken down and quantified in a single definitive list, preferably in amounts of ten. And since there's no more definitive authority than ComicsAlliance, we're taking it upon ourselves to compile Top Ten Lists of everything you could ever want to know about comics.
Under normal circumstances, I don't think that even I could recommend a $20 hardcover collection of one (1) 22-page comic book. Fortunately for me -- and unfortunately for my wallet -- "Silent Interlude" is a comic that has nothing to do with normal circumstances.
Originally released back in 1984 as G.I. Joe #21, the story is pretty uncontested as one of the all-time classics of modern comics, a "silent" story told with no dialogue, where Snake-Eyes infiltrated Destro's castle on a deadly mission to rescue Scarlett, who was busy breaking out at the same time. It's a pivotal moment for the series, setting up connection between Storm Shadow and Snake-Eyes that would become one of the driving forces of the franchise, but more than that, it's a really great comic, and this week's IDW's putting it out in a special hardcover, along with Larry Hama's original breakdowns.
Q: Hey Chris, what's the worst story from the best writer? -- @starr226
A: I've gotten this question a few times over the past few weeks, and it's one that's really interesting to me for a few reasons, the most important of which being that nobody in the history of comics has a perfect record. Once you put out more than, say, four comics, everyone from Jack Kirby on down has stunk up the room at least once in their career, and it can be really fun looking at something to try to figure out exactly why something doesn't work, when everything else from that particular creator works so well.
For me, though, as easy as it would be to hit a soft target like Alan Moore and Scott Clark's Spawn/WildC.A.T.S: Devil Day, the biggest and most surprising drop will always be Larry Hama and Scott McDaniel's surprisingly terrible run on Batman.
With the possible exception of those Sailor Moon toys that I dropped two hundred bucks on, Transforrmers vs. G.I. Joe #1 was the most exciting purchase I made last weekend at San Diego's Comic-Con International. It was pretty much guaranteed to be that way, too -- the #0 issue that came out on Free Comic Book Day and set up the ongoing story that Tom Scioli and John Barber would be telling was easily one of my favorite comics of the year so far. It was bright and engaging and weird, in exactly the way that a comic based on taking two toy properties and smashing them together to make one big story should be.
As far as weirdness goes, though, this first issue outstrips it by a long shot, and it does it by taking the high concept that I think we all expected from another Transformers vs. G.I. Joe story and turning it upside down, launching it into an entirely new echelon of strangeness. And it is great.
Q: G.I. Joe: Where do I even begin with their myriad continuities? -- @Eric_R_Wilson
A: I've spent the past few weeks catching up on recent G.I. Joe comics with a stack of paperbacks that I picked up at HeroesCon, and while I've been really interested in seeing all the changes and new characters that set the IDW books apart from the original Marvel series, I'm still pretty surprised by this question. I mean, yes, there's a lot of G.I. Joe out there and a lot of different takes on that core idea, but when you get right down to it, it's no more complicated than your average superhero comic.
Which is to say that it's actually very complicated. Especially when the ninjas start getting involved.
When Paul Allor's "secret history of Cobra" story was first announced by G.I. Joe comics publisher IDW, I immediately took notice. The idea of a long history for Cobra that would see ninja and pirate versions of Cobra Commander was something so amazing that I was shocked it had never been done before. It turned out, however, that this long history was only a part of what Allor would get to do, moving from that complicated secret history into a lean, thrilling adventure for the G.I Joe team.
Now, with Allor's run alongside artists Steve Kurth, Alex Cal, S.L. Gallant, Shawn Lee, Robert Atkins and Chris Evenhuis being collected this week in a paperback called G.I. Joe: Siren Song, we spoke to Allor to find out about how much of Cobra Commander's secret history was true, why he built the story around a mother trying to save her child, and just what it was about Big Boa that needed a comeback.
If our weekly Ask Chris column isn't enough of definitive comic book (and pro wrestling) opinions for you, good news: ComicsAlliance is proud to present Here's The Thing, a series of videos where you can join our own extremely opinionated senior writer, Chris Sims, as he dives into comics history to explain why you're wrong and he's right.
This week, a reader wants to know why Chris, who is often so opposed to romanticizing villains, loves Destro so much. What is it about an arms dealer who supplies a terrorist organization bent on world domination that makes him different from other villains -- and makes him so easy for us to identify with?
If our weekly Ask Chris column isn't enough of definitive comic book (and pro wrestling) opinions for you, good news: ComicsAlliance is proud to present Here's The Thing, a series of videos where you can join our own extremely opinionated senior writer, Chris Sims, as he sits in his living room under a framed portrait of Destro, drinking a cup of coffee and sharing his opinion on comic books.
This week, Chris is joined by Down Set Fight and Subatomic Party Girls co-writer Chad Bowers for a conversation about the very strange ways that toy comics are influenced by their source material -- and how sometimes, that source material influences right back. Special guests include G2 Megatron and Chameleon, the Baroness's identical cousin.
Every weekend here at CA we’re cracking open
the latest and/or just greatest decades old action figures around to see what sets them apart from the articulated plastic pack. This week we’re unboxing two Street Fighter II G.I. Joe action figures from 1993 that I found at a convention a year ago for less than $10 and totally forgot about in my closet... until today. Do these bizarre relics from video game action figure past still hold up? Or are they mere novelties? Or are they totally both? Find out in our full review of 3.75" tall Guile and Blanka.