I'm not gonna lie, folks: Ever since I reviewed the first issue of IDW's SuicideGirls comic, in which the Internet's favorite alt-porn pin-up site was recast as a gang of tattooed, bloodthirsty, katana-wielding terrorist revolutionaries, it has quickly become one of the comics I look forward to the most. How could it not? The whole thing was like a Russ Meyer fever dream rendered in the absolutely beautiful art of Cameron Stew
Back when I was a kid in the early '90s, there was a video game I liked down at the local arcade called Revolution X. It wasn't what you'd call very good, but what set it apart from similar rail shooters like Time Crisis was the plot, where a sinister organization called the New Order Nation had taken over the world, outlawed rock music and kidnapped Aerosmith, and the only way to make the world safe for Youth Culture was to shoot their dominatrix leader's helicopter with a machine gun that also launched exploding CDs.
I bring all this up b
In what is probably more than just an attempt to more credibly justify its booth at Comic-Con, Suicide Girls has teamed with IDW Publishing to create an official comic book based on the iconic and decidedly not-saf
I always approach tie-in comics with an element of suspicion. Even when the comic in question is connected to an existing fictional universe that was designed as a story first and foremost, and has pre-existing, likable characters -- something like Farscape or Doctor Who or Metalocalypse or Fraggle Rock -- I'm not initially hopeful that it will to live up to the source material, often out fear that it will be a hastily thrown together cash-grab meant to take more money from loyal fans of the franchise.
And so not only was this week's
This week, Grant Morrison's run on Batman and Robin concludes with the final chapter, "Black Mass." Since Return of Bruce Wayne #6 isn't coming out until next week, the exact details of the end of Bruce's journey through time and the true nature of Barbatos will have to go unanswered for now. In this i
digg_url = 'http://comicsalliance.com/2010/11/03/bruce-wayne-bat-spoilers-batman-and-robin-batman-incorporated/';
tweetmeme_url = 'http://comicsalliance.com/2010/11/03/bruce-wayne-bat-spoilers-batman-and-robin-batman-incorporated/'; tweetmeme_source = 'comicsalliance';
In the final issue of Grant Morrison's Batman and Robin, arguably the best reviewed comic book starring Batman since Frank Miller's The Dark Knight Returns in the 1980s, billionaire Bruce Wayne makes public something that has heretofore been one of the great secrets of DC Comics' Batman myth.
Today at The Source, DC put up a five-page preview of Batman and Robin #16, and as you might expect, the ComicsAlliance staff is pumped. This is, after all, the finale of Grant Morrison's run on the title before he kicks off Batman, Inc later this month, and with the awesome last page of Batman and Robin #15 leading into it, it looks like fans of the Caped Crusader are in for some good times.
But the interesting thing about this pa
Ubisoft's Assassin's Creed series breaks out of the video game medium and into the world of comic books with the forthcoming Assassin's Creed: The Fall, and co-creators Cameron Stewart and Karl Kerschl want you to learn everything there is to know about the assassin's code -- and they've made it easy on fans itching for more information, releasing a developer's diary video that details the creation process on the video game adaptation.The video, just over five minutes in length, begins with the comic's origin: the original mission statement
If you're not already way into artist Cameron Stewart's work, then we recommend another trip to your local comic shop, since it's pretty hard to miss. Between his Eisner Award-winning webcomic "Sin Titulo," his artwork on "Batman &